index.html 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Cocos Creator | hello_world</title>
  6. <meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"/>
  7. <meta name="apple-mobile-web-app-capable" content="yes"/>
  8. <meta name="full-screen" content="yes"/>
  9. <meta name="screen-orientation" content="portrait"/>
  10. <meta name="x5-fullscreen" content="true"/>
  11. <meta name="360-fullscreen" content="true"/>
  12. <meta name="renderer" content="webkit"/>
  13. <meta name="force-rendering" content="webkit"/>
  14. <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
  15. <link rel="stylesheet" type="text/css" href="style-desktop.css"/>
  16. <link rel="icon" href="favicon.ico"/>
  17. </head>
  18. <body>
  19. <h1 class="header">hello_world</h1>
  20. <div id="GameDiv" style="width:640px; height: 1136px;">
  21. <canvas id="GameCanvas" width="640" height="1136"></canvas>
  22. <div id="splash">
  23. <div class="progress-bar stripes">
  24. <span style="width: 0%"></span>
  25. </div>
  26. </div>
  27. </div>
  28. <p class="footer">Made with <a href="https://www.cocos.com/products#CocosCreator" title="cocos creator">Cocos Creator</a></p>
  29. <script src="src/settings.js" charset="utf-8"></script>
  30. <script src="main.js" charset="utf-8"></script>
  31. <script type="text/javascript">
  32. (function () {
  33. // open web debugger console
  34. if (typeof VConsole !== 'undefined') {
  35. window.vConsole = new VConsole();
  36. }
  37. var debug = window._CCSettings.debug;
  38. var splash = document.getElementById('splash');
  39. splash.style.display = 'block';
  40. function loadScript (moduleName, cb) {
  41. function scriptLoaded () {
  42. document.body.removeChild(domScript);
  43. domScript.removeEventListener('load', scriptLoaded, false);
  44. cb && cb();
  45. };
  46. var domScript = document.createElement('script');
  47. domScript.async = true;
  48. domScript.src = moduleName;
  49. domScript.addEventListener('load', scriptLoaded, false);
  50. document.body.appendChild(domScript);
  51. }
  52. loadScript(debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js', function () {
  53. if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
  54. loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
  55. }
  56. else {
  57. window.boot();
  58. }
  59. });
  60. })();
  61. </script>
  62. </body>
  63. </html>