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- import { ConfigConst, EConfigConst } from "../cfg/ConfigDef";
- import { ConfigMgr } from "../cfg/configMgr";
- import { MonsterItem } from "../cfg/monsterItem";
- import { Utils } from "../common/utils";
- const {ccclass, property, executeInEditMode, playOnFocus} = cc._decorator;
- @ccclass
- export class MonsterModel extends cc.Component{
- hp:number = 1000;
- atk:number = 100;
- beAttacked(harmNum: number){
- this.hp -= harmNum;
- }
- isOver(){
- return this.hp <= 0;
- }
- init(id: string, level: number){
- cc.log('[MonsterModel] [init]', `[id:${id}]-[level:${level}]`);
- let monsterData= ConfigMgr.inst.getCfgClassById<MonsterItem>(EConfigConst.monster, id, MonsterItem);
- let atk = Utils.pos2vec2(monsterData.data.atk);
- let hp = Utils.pos2vec2(monsterData.data.hp);
-
- this.hp = hp.x + level * hp.y;
- this.atk = atk.x + level * hp.y;
-
- }
- }
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