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- import { LQCollide } from "../../Script/Collide/lq_collide_system/lq_collide";
- import { LQCollideInfoList } from "../../Script/Collide/lq_collide_system/lq_collide_config";
- import { MonsterModel } from "./monster/monsterModel";
- import { EffectMgr } from "./nest/effectMgr";
- import Move from "./update/move";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class bullet extends LQCollide {
- attack:number = 10;
- /*===========================自动绑定组件开始===========================*/
- /*自动生成*/
- @property({type:dragonBones.ArmatureDisplay, displayName:""})
- private $dragon_bone:dragonBones.ArmatureDisplay = null;
- /*===========================自动绑定组件结束===========================*/
- /*===========================自动生成按钮事件开始==========================*/
- /*===========================自动生成按钮事件结束==========================*/
- protected onLoad(): void {
- this.$dragon_bone.playAnimation('appear', 1);
- this.$dragon_bone.addEventListener('complete', ()=>{
- this.$dragon_bone.playAnimation('bullet_1', 0);
- });
- }
- public on_enter(collide: LQCollide): void {
- // cc.log(collide);
-
- if(collide.collide_group_index == LQCollideInfoList.enemy) {
- // cc.log('@@ -- ', collide.node.name);
- let worldPos = this.node.convertToWorldSpaceAR(cc.Vec2.ZERO);
- EffectMgr.inst.createHarmNum(worldPos, this.attack);
- let model = collide.node.getComponent(MonsterModel);
- model.beAttacked(this.attack);
- if(model.isOver()){
- collide.node.destroy();
- }
- }
- this.node.destroy();
- }
- setDirction(dir: cc.Vec2){
- let angle = cc.v2(0,1).signAngle(dir) / Math.PI * 180;
- this.node.angle = angle;
- }
- }
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