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- const { ccclass, property } = cc._decorator;
- /***
- * @en internal class, used for handling node event.
- * @zh 内部类,用于节点事件监听
- *
- * */
- export class __NodeEventAgent__ extends cc.Component {
- /***
- * @en recieve button click event and deliver them to the real handlers.
- * @zh 接受按钮事件,并转发给真正的处理函数
- * */
- onButtonClicked(evt: cc.Event.EventTouch, customEventData) {
- let btn = (evt.target as cc.Node).getComponent(cc.Button);
- let clickEvents = btn.clickEvents;
- for (let i = 0; i < clickEvents.length; ++i) {
- let h = clickEvents[i];
- if (h.customEventData == customEventData) {
- let cb = h['$cb$'];
- let target = h['$target$']
- let args = h['$args$'];
- cb.apply(target, [btn, args]);
- }
- }
- }
- /***
- * @en recieve toggle event and deliver them to the real handlers.
- * @zh 接受Toggle事件,并转发给真正的处理函数
- * */
- onToggleEvent(toggle: cc.Toggle, customEventData) {
- let checkEvents = toggle.checkEvents;
- //if (toggle['_toggleContainer']) {
- // checkEvents = toggle['_toggleContainer'].checkEvents;
- //}
- for (let i = 0; i < checkEvents.length; ++i) {
- let h = checkEvents[i];
- if (h.customEventData == customEventData) {
- let cb = h['$cb$'];
- let target = h['$target$']
- let args = h['$args$'];
- cb.apply(target, [toggle, args]);
- }
- }
- }
- }
- /**
- * @en manage event-handlers automatically, will remove all handlers when the ui destroyed.
- * @zh 自动管理事件,将在UI销毁时自动清理
- * */
- export class AutoEventHandler {
- private _handlers = [];
- on(event: string, cb: () => void, target?: any, once?: boolean) {
- this._handlers.push({
- event: event,
- cb: cb,
- target: target,
- once: once
- });
- cc.game.on(event, cb, target, once);
- }
- off(event: string, cb: () => void, target?: any, once?: boolean) {
- cc.game.off(event, cb, target);
- for (let i = 0; i < this._handlers.length; ++i) {
- let h = this._handlers[i];
- if (h.event == event && h.cb == cb && h.target == target && h.once == once) {
- this._handlers.splice(i, 1);
- return;
- }
- }
- }
- dispose() {
- for (let i = 0; i < this._handlers.length; ++i) {
- let h = this._handlers[i];
- cc.game.off(h.event, h.cb, h.target);
- }
- }
- }
- /**
- * @en base class of UI Panel
- * @zh 各类UI面板基类
- * */
- export class UIController extends cc.EventTarget {
- private static _idBase = 1000;
- private static _controllers: UIController[] = [];
- private _instId: number = 0;
- private _prefab: string | cc.Prefab;
- private _layer: number;
- private _layout: any;
- protected node: cc.Node;
- private _destroyed:boolean = false;
- constructor(prefab: string | cc.Prefab, layer: number, layoutCls: any) {
- super();
- this._prefab = prefab;
- this._layer = layer;
- this._layout = layoutCls;
- this._instId = UIController._idBase++;
- UIController._controllers.push(this);
- }
- /***
- * @en the instance id to indicate an unique ui panel.
- * @zh 实例ID,用于标记一个唯一面板实例
- * */
- public get instId(): number {
- return this._instId;
- }
- /***
- * @en url of the prefab used by this ui panel.
- * @zh 本UI使用prefab路径
- * */
- public get prefab(): string | cc.Prefab {
- return this._prefab;
- }
- /***
- * @en layer of this ui panel.
- * @zh 本UI所在的UI层级
- * */
- public get layer(): number {
- return this._layer;
- }
- /***
- * @en layout of this ui panel.
- * @zh 本UI所在的UI层级
- * */
- public get layout(): any {
- return this._layout;
- }
- /***
- * @en hide and destroy all ui panel.
- * @zh 隐藏并销毁所有UI面板
- * */
- public static hideAll() {
- while (this._controllers.length) {
- this._controllers[0].hide();
- }
- }
- //update all ui, called by UIMgr.
- public static updateAll() {
- for (let i = 0; i < this._controllers.length; ++i) {
- let ctrl = this._controllers[i];
- if (ctrl.node && cc.isValid(ctrl.node)) {
- this._controllers[i].onUpdate();
- }
- }
- }
- //setup this ui,called by UIMgr.
- public setup(node: cc.Node) {
- this.node = node;
- if (this._layout) {
- this._layout = this.node.getComponent(this._layout);
- }
- //notify sub class to handle something.
- //节点创建完毕,调用子类的处理函数。
- this.onCreated();
- //check whether it has been destroyed, if has, hide it.
- //检查是否为已销毁,如果已销毁,则走销毁流程
- if(this._destroyed){
- this.hide();
- }
- }
- /**
- * @en hide and destroy this ui panel.
- * @zh 隐藏并销毁此UI面板cc.Component.EventHandler
- * */
- public hide() {
- this._destroyed = true;
- if(!this.node){
- return;
- }
- this.node.removeFromParent();
- for (let i = 0; i < UIController._controllers.length; ++i) {
- if (UIController._controllers[i] == this) {
- UIController._controllers.splice(i, 1);
- break;
- }
- }
- this.onDispose();
- this.node.destroy();
- this.node = null;
- }
- /***
- * @en the extra resource needed by this ui panel.the ui will not be created until these res loaded.
- * @zh 本UI使用的依赖资源.UI会等这些资源加载完成后才创建。
- * */
- public getRes(): [] {
- return [];
- }
- //子类的所有操作,需要在这个函数之后。
- protected onCreated() { }
- //销毁
- protected onDispose() { }
- //
- protected onUpdate() { }
- }
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