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- import bullet from "../game/bullet";
- import { LQCollideSystem } from "../lq_collide_system/lq_collide_system";
- import { UIList } from "./Core/Ui/UIDef";
- import { UILayerNames, UILayers } from "./Core/Ui/UILayers";
- import { UIMgr } from "./Core/Ui/UIMgr";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class Start extends cc.Component {
- /*===========================自动绑定组件开始===========================*/
- /*自动生成*/
- @property({type:cc.Node, displayName:""})
- private $bulletLayer_node:cc.Node = null;
- /*自动生成*/
- @property({type:cc.Node, displayName:""})
- private $ui_node:cc.Node = null;
-
- /*===========================自动绑定组件结束===========================*/
- /*===========================自动生成按钮事件开始==========================*/
- /*===========================自动生成按钮事件结束==========================*/
- @property(cc.Prefab) bulletPrefab:cc.Prefab = null;
-
- static inst: Start;
- protected onLoad(): void {
- Start.inst = this;
- // let node = new cc.Node()
- UIMgr.inst.setup(this.$ui_node, UILayerNames.length, UILayerNames);
- LQCollideSystem.is_enable = true;
- // UIMgr.inst.showUI(UIList.loading);
- // UIMgr.inst.showUI(UIList.loading);
- // setTimeout(()=>{
- // UIMgr.inst.hideUI(UIList.loading);
- // }, 10000)
- }
- createPlayerBullet(pos: cc.Vec2){
- let bulletNode = cc.instantiate(this.bulletPrefab)
- let bulletCpt = bulletNode.getComponent(bullet);
- let moveCpt = bulletCpt.getMoveCpt();
- moveCpt.dirction = cc.v2(0,1);
- moveCpt.speed = 300;
- this.$bulletLayer_node.addChild(bulletNode);
- bulletNode.setPosition(pos);
- }
- }
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