1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- import { LQCollide } from "../../../lq_collide_system/lq_collide";
- import { LQCollideBase } from "../../../lq_collide_system/lq_collide_base";
- import { LQCollideInfoList } from "../../../lq_collide_system/lq_collide_config";
- import { MonsterModel } from "../monster/monsterModel";
- import { EffectMgr } from "../nest/effectMgr";
- const {ccclass, property, requireComponent} = cc._decorator;
- @ccclass
- @requireComponent(LQCollideBase)
- export default class bullet extends LQCollide {
- atk:number = 10;
- /*===========================自动绑定组件开始===========================*/
- /*自动生成*/
- @property({type:dragonBones.ArmatureDisplay, displayName:""})
- private $dragon_bone:dragonBones.ArmatureDisplay = null;
- /*===========================自动绑定组件结束===========================*/
- /*===========================自动生成按钮事件开始==========================*/
- /*===========================自动生成按钮事件结束==========================*/
- protected onLoad(): void {
- this.$dragon_bone.playAnimation('appear', 1);
- this.$dragon_bone.addEventListener('complete', ()=>{
- this.$dragon_bone.playAnimation('bullet_1', 0);
- });
- }
- public on_enter(collide: LQCollide): void {
- // cc.log(collide);
-
- if(collide.collide_group_index == LQCollideInfoList.enemy) {
- // cc.log('@@ -- ', collide.node.name);
- let worldPos = this.node.convertToWorldSpaceAR(cc.Vec2.ZERO);
- EffectMgr.inst.createHarmNum(worldPos, this.atk);
- let model = collide.node.getComponent(MonsterModel);
- model.beAttacked(this.atk);
- if(model.isOver()){
- collide.node.destroy();
- }
- }
- this.node.destroy();
- }
- setDirction(dir: cc.Vec2){
- let angle = cc.v2(0,1).signAngle(dir) / Math.PI * 180;
- this.node.angle = angle;
- }
- }
|