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- import { LQCollideSystem } from "../../../lq_collide_system/lq_collide_system";
- import { UIList } from "../../Core/Ui/UIDef";
- import { UIMgr } from "../../Core/Ui/UIMgr";
- import { LevelMgr } from "../../levelMgr";
- import { ConfigMgr } from "../cfg/configMgr";
- import { Utils } from "../common/utils";
- import { Barrage } from "./barrage";
- import { EffectMgr } from "./effectMgr";
- const {ccclass, property, executeInEditMode, playOnFocus} = cc._decorator;
- enum EGameLayer {
- bullet,
- level,
- effect,
- num,
- }
- let EGameLayerNames = [];
- for (let index = 0; index < EGameLayer.num; index++) {
- const element = EGameLayer[index];
- EGameLayerNames.push(element);
- }
- @ccclass
- export class MainGame extends cc.Component{
- /*===========================自动绑定组件开始===========================*/
- /*自动生成*/
- @property({type:cc.Node, displayName:""})
- private $layer_node:cc.Node = null;
-
- /*自动生成*/
- @property({type:cc.Label, displayName:""})
- private $levelTitle_lb:cc.Label = null;
- /*===========================自动绑定组件结束===========================*/
- /*===========================自动生成按钮事件开始==========================*/
- /*===========================自动生成按钮事件结束==========================*/
- layerMap: Map<number, cc.Node> = new Map();
- protected async onLoad() {
- this.setup();
- LQCollideSystem.is_enable = true;
- // cc.director.getPhysicsManager().enabled = true;
- // cc.director.getPhysicsManager().gravity = cc.v2(0, 0);
- await ConfigMgr.inst.init();
- LevelMgr.inst.layer = this.getLayer(EGameLayer.level);
- LevelMgr.inst.title = this.$levelTitle_lb
- LevelMgr.inst.begin();
- Barrage.inst.layer = this.getLayer(EGameLayer.bullet);
- EffectMgr.inst.layer = this.getLayer(EGameLayer.effect);
- UIMgr.inst.showUI(UIList.debug);
- }
- private setup() {
- for (let index = 0; index < EGameLayerNames.length; index++) {
- const element = EGameLayerNames[index];
- let node = new cc.Node(element);
- Utils.addFullWidget(node);
- this.$layer_node.addChild(node);
- this.layerMap.set(index, node);
- }
- }
- getLayer(e: EGameLayer){
- return this.layerMap.get(e);
- }
- }
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