// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: vs frag: fs blendState: targets: - blend: true rasterizerState: cullMode: none properties: texture: { value: white } alphaThreshold: { value: 0.5 } center: { value: [0.5, 0.5], editor: { tooltip: '中心点 (左上角为原点)' } } }% CCProgram vs %{ precision highp float; #include #include in vec3 a_position; in vec4 a_color; out vec4 v_color; #if USE_TEXTURE in vec2 a_uv0; out vec2 v_uv0; #endif void main () { vec4 pos = vec4(a_position, 1); #if CC_USE_MODEL pos = cc_matViewProj * cc_matWorld * pos; #else pos = cc_matViewProj * pos; #endif #if USE_TEXTURE v_uv0 = a_uv0; #endif v_color = a_color; gl_Position = pos; } }% CCProgram fs %{ precision highp float; #include #include in vec4 v_color; #if USE_TEXTURE in vec2 v_uv0; uniform sampler2D texture; #endif uniform Properties { vec2 center; }; void main () { vec4 o = vec4(1, 1, 1, 1); #if USE_TEXTURE CCTexture(texture, fract(v_uv0 + center), o); #endif o *= v_color; ALPHA_TEST(o); #if USE_BGRA gl_FragColor = o.bgra; #else gl_FragColor = o.rgba; #endif } }%