import {IPos, IRect} from "../data/lq_interface"; export class LQMathUtil { public static random(min: number, max: number): number { if (min === max) { return min; } else if (min < max) { return Math.random() * (max - min) + min; } else { return Math.random() * (min - max) + max; } } public static random_int(min: number, max: number): number { return Math.floor(this.random(min, max)); } public static get_radians(pos: IPos, target_pos: IPos) { const r = Math.atan2(target_pos.y - pos.y, target_pos.x - pos.x); return r > 0 ? r : r + 6.28; } public static intersects_rect(r1: IRect, r2: IRect): boolean { return Math.abs(r1.x - r2.x) < r1.half_width + r2.half_width && Math.abs(r1.y - r2.y) < r1.half_height + r2.half_height; } public static intersects_point_rect(p: IPos, r: IRect): boolean { return (p.x > r.x - r.width * 0.5) && (p.x < r.x + r.width * 0.5) && (p.y > r.y - r.height * 0.5) && (p.y < r.y + r.height * 0.5); } public static intersects_point_circle(p1: IPos, p2: IPos, r: number) { return p1.sub(p2).magSqr() < r * r; } public static intersects_circle(p1: IPos, r1: number, p2: IPos, r2: number) { return p1.sub(p2).mag() < r1 + r2; } public static intersects_circle_rect(p: IPos, r: number, rect: IRect) { const relative_x = p.x - rect.x; const relative_y = p.y - rect.y; const dx = Math.min(relative_x, rect.half_width); const dx1 = Math.max(dx, -rect.half_width); const dy = Math.min(relative_y, rect.half_height); const dy1 = Math.max(dy, -rect.half_height); return (dx1 - relative_x) * (dx1 - relative_x) + (dy1 - relative_y) * (dy1 - relative_y) <= r * r; } }