gms_role.go 3.9 KB

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  1. package gm_services
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "gadmin/internal/admin/forms"
  6. "github.com/gin-gonic/gin"
  7. "io/ioutil"
  8. "os"
  9. "sort"
  10. )
  11. // 等级信息
  12. type CharacterInfo struct {
  13. ID int `json:"ID"`
  14. Name string `json:"Name"`
  15. Role int `json:"Role"`
  16. Star int `json:"Star"`
  17. MaxStar int `json:"MaxStar"`
  18. Level int `json:"Level"`
  19. }
  20. type LevelInfo struct {
  21. Level int `json:"level"`
  22. ID int `json:"id"`
  23. }
  24. type StarInfo struct {
  25. Star int `json:"star"`
  26. Levels []LevelInfo `json:"levels"`
  27. }
  28. // UpgradeRole 升级角色
  29. func UpgradeRole(ctx *gin.Context, params forms.UpgradeRoleReq) (err error) {
  30. /*if params.UserId == 0 {
  31. return errNoUser
  32. }
  33. DB, err := player.GetDBByUserId(params.UserId)
  34. if err != nil {
  35. return
  36. }
  37. //newRoleId, err := replaceDigits(params.RoleId, params.NewRoleId)
  38. if err != nil {
  39. return err
  40. }
  41. if params.RoleId >= params.NewRoleId {
  42. return errors.New("升级角色匹配有误,请输入角色ID")
  43. }
  44. msg := msg2.GmUpdateRole{
  45. MsgId: character.GenerateMsgId(),
  46. PlayerID: params.UserId,
  47. RoleID: params.RoleId,
  48. NewRoleID: params.NewRoleId,
  49. OperatorId: token.GetUID(ctx),
  50. }
  51. //err = gate.SendToWorld(0, &msg)
  52. //if err == nil {
  53. //
  54. //}
  55. rpc_share.MsgMap[msg.MsgId] = fmt.Sprintf("%s,GM给玩家[%d]的角色[%d]升级至[%d]",
  56. utility.FormatSecond(time.Now()),
  57. params.UserId,
  58. params.RoleId, params.NewRoleId)
  59. var resp *msg2.ResponseGmUpdateRole
  60. res, err := config.GmNats.GmRequest(DB, "GmUpdateRole", msg)
  61. if err != nil {
  62. return
  63. }
  64. if err = json.Unmarshal(res, &resp); err != nil {
  65. return
  66. }
  67. rpc_share.LogChan <- rpc_share.LogMsg{
  68. MsgID: msg.MsgId,
  69. Data: resp,
  70. }*/
  71. return
  72. }
  73. func GetRoleLevel(ctx *gin.Context, params forms.GetRoleLevelReq) (starInfoList []StarInfo, err error) {
  74. filePath := os.Getenv("ROLE_JSON")
  75. data, err := ioutil.ReadFile(filePath)
  76. if err != nil {
  77. err = errors.New("无法读取JSON文件")
  78. return
  79. }
  80. var characters map[string]CharacterInfo
  81. err = json.Unmarshal(data, &characters)
  82. if err != nil {
  83. err = errors.New("Json转换失败")
  84. return
  85. }
  86. // 定义一个 map,用于按 Star 分组 Level 和 ID
  87. groupedCharacters := make(map[int]map[int][]int)
  88. keys := make([]string, 0, len(characters))
  89. for key := range characters {
  90. keys = append(keys, key)
  91. }
  92. sort.Strings(keys)
  93. // 定义一个切片,用于存储 StarInfo
  94. //var starInfoList []StarInfo
  95. // 遍历 characters
  96. for _, key := range keys {
  97. info := characters[key]
  98. if info.Name == params.RoleName {
  99. star := info.Star
  100. level := info.Level
  101. id := info.ID
  102. // 初始化 map
  103. if _, ok := groupedCharacters[star]; !ok {
  104. groupedCharacters[star] = make(map[int][]int)
  105. }
  106. // 添加 Level 和 ID 到 map
  107. if _, ok := groupedCharacters[star][level]; !ok {
  108. groupedCharacters[star][level] = []int{}
  109. }
  110. groupedCharacters[star][level] = append(groupedCharacters[star][level], id)
  111. }
  112. }
  113. // 遍历 groupedCharacters 构建 StarInfo
  114. for star, levels := range groupedCharacters {
  115. var levelInfoList []LevelInfo
  116. // 获取 levels 的 key(即 level)并排序
  117. var levelKeys []int
  118. for level := range levels {
  119. levelKeys = append(levelKeys, level)
  120. }
  121. sort.Ints(levelKeys)
  122. // 遍历排序后的 level
  123. for _, level := range levelKeys {
  124. ids := levels[level]
  125. // 对 ids 切片进行排序
  126. sort.Ints(ids)
  127. // 构建 LevelInfo
  128. levelInfo := LevelInfo{
  129. Level: level,
  130. ID: ids[0],
  131. }
  132. levelInfoList = append(levelInfoList, levelInfo)
  133. }
  134. // 构建 StarInfo
  135. starInfo := StarInfo{
  136. Star: star,
  137. Levels: levelInfoList,
  138. }
  139. starInfoList = append(starInfoList, starInfo)
  140. }
  141. // 对 starInfoList 进行排序
  142. sort.Slice(starInfoList, func(i, j int) bool {
  143. return starInfoList[i].Star < starInfoList[j].Star
  144. })
  145. // 转换为 JSON 格式并打印
  146. //jsonData, err := json.Marshal(starInfoList)
  147. //if err != nil {
  148. // log.Fatal("Error encoding JSON:", err)
  149. // return
  150. //}
  151. return
  152. }