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- package service
- import (
- "encoding/json"
- "fmt"
- "gadmin/config"
- "gadmin/internal/admin/consts"
- "gadmin/internal/admin/forms"
- "gadmin/internal/gorm/model"
- "gadmin/internal/gorm/query"
- "gadmin/package/gmdata"
- "github.com/gin-gonic/gin"
- "github.com/jinzhu/now"
- "github.com/sirupsen/logrus"
- "github.com/spf13/cast"
- "sort"
- "strings"
- )
- var Treasure = new(sTreasure)
- type sTreasure struct{}
- type TreasureOutput map[string]interface{}
- type TreasureReportInfo struct {
- Days []string `json:"days"`
- Players []int64 `json:"players"`
- TreasureOutput
- }
- type TreasureLogItem struct {
- Day string `json:"days"`
- Players int64 `json:"players"`
- TreasureOutput
- }
- type TreasureInfo struct {
- Info TreasureReportInfo `json:"info"`
- Rows []TreasureLogItem `json:"rows"`
- }
- type ReportDayTreasure struct {
- model.ReportDayTreasure
- TreasureOutput
- ActiveCount int64 `json:"active_count"`
- }
- // QueryTreasureLog 统计宝物碎片信息
- func (s *sTreasure) QueryTreasureLog(params forms.TreasureReportReq) (result []*ReportDayTreasure, err error) {
- rdb := query.Use(config.DB).ReportDayTreasure
- type ItemCount struct {
- ItemID int `json:"item_id"`
- TotalCount int64 `json:"total_count"`
- }
- m := rdb.Where(rdb.Date.Gte(params.Day), rdb.Date.Lt(params.EndDay)).Order(rdb.Date.Desc())
- switch params.ChannelId {
- case consts.ChannelIdNone:
- // 不选择渠道
- case consts.ChannelIdAllAdv, consts.ChannelIdAllWx, consts.ChannelIdAllTT:
- // 所有的广告渠道
- m = m.Where(rdb.ChannelID.In(Channel.GetIdsByType(params.ChannelId)...))
- default:
- // 指定渠道
- m = m.Where(rdb.ChannelID.Eq(params.ChannelId))
- }
- if params.ServerId > 0 {
- m = m.Where(rdb.ServerID.Eq(int32(params.ServerId)))
- }
- handleOutput := func(v *ReportDayTreasure, row *model.ReportDayTreasure) {
- var items []*ItemCount
- if row.Output != "" {
- if err = json.Unmarshal([]byte(row.Output), &items); err != nil {
- logrus.Warnf("Gearitems Unmarshal err :%+v", err)
- return
- }
- }
- for _, item := range items {
- ck := fmt.Sprintf("d:%v", item.ItemID)
- o, ok := v.TreasureOutput[ck]
- if ok {
- v.TreasureOutput[ck] = cast.ToInt64(o) + item.TotalCount
- } else {
- v.TreasureOutput[ck] = item.TotalCount
- }
- }
- }
- add := func(row *model.ReportDayTreasure) {
- var exist bool
- for _, v := range result {
- if v.Date == row.Date {
- exist = true
- v.PlayerCount += row.PlayerCount
- handleOutput(v, row)
- }
- }
- if exist == false {
- v := new(ReportDayTreasure)
- v.Date = row.Date
- v.ActiveCount = DayBasic.GetPlayerCount(params.ServerId, row.Date, params.ChannelId, -1, "active_count")
- v.ChannelID = row.ChannelID
- v.PlayerCount += row.PlayerCount
- v.TreasureOutput = make(TreasureOutput)
- handleOutput(v, row)
- result = append(result, v)
- }
- }
- distributes, err := m.Find()
- if err != nil {
- return
- }
- for _, distribute := range distributes {
- add(distribute)
- }
- for _, v := range result {
- v.Date = strings.ReplaceAll(v.Date, "T00:00:00+08:00", "")
- }
- return
- }
- type LevelTreasure struct {
- Level int `json:"level"`
- TotalTreasures int64 `json:"totalTreasures"`
- }
- func (s *sTreasure) PlayerLevel(params forms.TreasurePlayerLevelReq) (results []LevelTreasure, err error) {
- key := config.UKey("PlayerLevel", params)
- if err = config.GetCacheScan(key, &results); err != nil {
- return
- }
- if len(results) != 0 {
- return
- }
- var (
- m = config.DB.Model(&model.PlayerCache{}).
- Select("`level`, SUM(JSON_LENGTH(treasures)) AS total_treasures").
- Where("`level` BETWEEN ? AND ? AND JSON_LENGTH(treasures) > 0", params.StartLevel, params.EndLevel)
- )
- if params.ServerId > 0 {
- m = m.Where("server_id = ?", params.ServerId)
- }
- m.Group("level").Scan(&results)
- results = s.completeMissingLevels(params, results)
- if len(results) > 0 {
- config.SetCache(key, results, now.BeginningOfDay().Unix()+86400)
- }
- return
- }
- func (s *sTreasure) completeMissingLevels(params forms.TreasurePlayerLevelReq, results []LevelTreasure) []LevelTreasure {
- var completedResults []LevelTreasure
- levels := make(map[int]bool)
- for _, result := range results {
- levels[result.Level] = true
- completedResults = append(completedResults, result)
- }
- for i := params.StartLevel; i <= params.EndLevel; i++ {
- if !levels[int(i)] {
- completedResults = append(completedResults, LevelTreasure{Level: int(i), TotalTreasures: 0})
- }
- }
- sort.Slice(completedResults, func(i, j int) bool {
- return completedResults[i].Level < completedResults[j].Level // 根据等级从小到大排序
- })
- return completedResults
- }
- type TreasureRoleWear struct {
- Role int64 `json:"role"`
- RoleName string `json:"roleName"`
- Treasures map[string]int64 `json:"treasures"`
- }
- func (s *sTreasure) RoleWear(ctx *gin.Context) (result []*TreasureRoleWear, err error) {
- key := "TreasureRoleWear"
- if err = config.GetCacheScan(key, &result); err != nil {
- return
- }
- if len(result) != 0 {
- return
- }
- var roles = make(map[int64]map[string]int64)
- handle := func(player *model.PlayerCache) (err error) {
- var treasures []*gmdata.DropedTreasure
- err = json.Unmarshal([]byte(player.Treasures), &treasures)
- if err != nil {
- return
- }
- for _, v := range treasures {
- if v.RoleID < 1 { // 如果宝物未佩戴,就没有角色
- continue
- }
- if _, ok := roles[v.RoleID]; !ok {
- roles[v.RoleID] = make(map[string]int64)
- }
- tName := gmdata.GetTreasureByTID(v.TID)
- if tName == "" {
- logrus.Warnf("无效TID:%+v", v)
- continue
- }
- if _, ok2 := roles[v.RoleID][tName]; !ok2 {
- roles[v.RoleID][tName] = 1
- } else {
- roles[v.RoleID][tName] += 1
- }
- }
- return
- }
- lastID := int64(0)
- var forErr error
- for {
- var players []*model.PlayerCache
- // Perform the query with pagination and sorting by id greater than lastID
- dao := config.DB.Model(&model.PlayerCache{}).
- Select("`id`, `treasures`").
- Where("`level` > ? AND JSON_LENGTH(treasures) > 0", 10). // 10级以下基本不可能获得宝物,减少数据查询量做个范围过滤
- Where("id > ?", lastID)
- list := dao.Limit(1000).Order("id ASC").Scan(&players)
- if list.Error != nil {
- logrus.Errorf("RoleWear result.Error:%+v", list.Error)
- break
- }
- // If no more rows were fetched, break the loop
- if len(players) == 0 {
- break
- }
- // Process the retrieved players here as needed
- for _, player := range players {
- forErr = handle(player)
- if forErr != nil {
- return nil, forErr
- }
- }
- // Update the lastID for the next batch
- lastID = players[len(players)-1].ID
- }
- if forErr != nil {
- return nil, forErr
- }
- for role, treasures := range roles {
- roleName := gmdata.GetRoleNameByType(role)
- if roleName == "" {
- continue
- }
- result = append(result, &TreasureRoleWear{
- Role: role,
- RoleName: roleName,
- Treasures: treasures,
- })
- }
- sort.Slice(result, func(i, j int) bool {
- return result[i].Role < result[j].Role // 从小到大排序
- })
- if len(result) > 0 {
- config.SetCache(key, result, now.BeginningOfDay().Unix()+86400)
- }
- return
- }
- type LevelTreasure2 struct {
- Level int64 `json:"level"`
- Treasures map[string]int64 `json:"treasures"`
- }
- func (s *sTreasure) Level(params forms.TreasureLevelReq) (results []*LevelTreasure2, err error) {
- key := fmt.Sprintf("TreasureLevel:ServerId:%v", params.ServerId)
- var allResult []*LevelTreasure2
- if err = config.GetCacheScan(key, &allResult); err != nil {
- return
- }
- if len(allResult) != 0 {
- results = s.filterLevel(params, allResult)
- return
- }
- var levels = make(map[int64]map[string]int64)
- handle := func(player *model.PlayerCache) (err error) {
- var treasures []*gmdata.DropedTreasure
- err = json.Unmarshal([]byte(player.Treasures), &treasures)
- if err != nil {
- return
- }
- for _, v := range treasures {
- tName := gmdata.GetTreasureByTID(v.TID)
- if tName == "" {
- logrus.Warnf("Level 无效TID:%+v", v)
- continue
- }
- level := gmdata.GetTreasureLevel(v.TID)
- if level < 1 {
- logrus.Warnf("Level 无效TID2:%+v", v)
- continue
- }
- _, ok := levels[level]
- if !ok {
- levels[level] = make(map[string]int64)
- }
- if _, ok2 := levels[level][tName]; !ok2 {
- levels[level][tName] = 1
- } else {
- levels[level][tName] += 1
- }
- }
- return
- }
- lastID := int64(0)
- var forErr error
- for {
- var players []*model.PlayerCache
- // Perform the query with pagination and sorting by id greater than lastID
- dao := config.DB.Model(&model.PlayerCache{}).
- Select("`id`, `treasures`").
- Where("`level` > ? AND JSON_LENGTH(treasures) > 0", 10). // 10级以下基本不可能获得宝物,减少数据查询量做个范围过滤
- Where("id > ?", lastID)
- if params.ServerId > 0 {
- dao = dao.Where("server_id = ?", params.ServerId)
- }
- list := dao.Limit(1000).Order("id ASC").Scan(&players)
- if list.Error != nil {
- logrus.Errorf("RoleWear result.Error:%+v", list.Error)
- break
- }
- // If no more rows were fetched, break the loop
- if len(players) == 0 {
- break
- }
- // Process the retrieved players here as needed
- for _, player := range players {
- forErr = handle(player)
- if forErr != nil {
- return nil, forErr
- }
- }
- // Update the lastID for the next batch
- lastID = players[len(players)-1].ID
- }
- if forErr != nil {
- return nil, forErr
- }
- for i := 1; i <= 200; i++ {
- ni := int64(i)
- _, ok := levels[ni]
- // 等级不存在就进行补全
- if !ok {
- levels[ni] = make(map[string]int64)
- for _, t := range gmdata.Treasures {
- levels[ni][t.Name] = 0
- }
- continue
- }
- // 补全宝物
- for _, t := range gmdata.Treasures {
- _, ok2 := levels[ni][t.Name]
- if !ok2 {
- levels[ni][t.Name] = 0
- }
- }
- }
- for level, treasures := range levels {
- allResult = append(allResult, &LevelTreasure2{
- Level: level,
- Treasures: treasures,
- })
- }
- sort.Slice(allResult, func(i, j int) bool {
- return allResult[i].Level < allResult[j].Level // 从小到大排序
- })
- if len(allResult) > 0 {
- config.SetCache(key, allResult, now.BeginningOfDay().Unix()+86400)
- }
- results = s.filterLevel(params, allResult)
- return
- }
- // filterLevel 过滤等级
- func (s *sTreasure) filterLevel(params forms.TreasureLevelReq, allResult []*LevelTreasure2) (result []*LevelTreasure2) {
- for _, v := range allResult {
- if v.Level >= params.StartLevel && v.Level <= params.EndLevel {
- result = append(result, v)
- }
- }
- sort.Slice(result, func(i, j int) bool {
- return result[i].Level < result[j].Level // 从小到大排序
- })
- return
- }
- type StarTreasure struct {
- Star int64 `json:"star"`
- Treasures map[string]int64 `json:"treasures"`
- }
- func (s *sTreasure) Star(params forms.TreasureStarReq) (results []*StarTreasure, err error) {
- key := fmt.Sprintf("TreasureStar:ServerId:%v", params.ServerId)
- if err = config.GetCacheScan(key, &results); err != nil {
- return
- }
- if len(results) != 0 {
- return
- }
- var stars = make(map[int64]map[string]int64)
- handle := func(player *model.PlayerCache) (err error) {
- var treasures []*gmdata.DropedTreasure
- err = json.Unmarshal([]byte(player.Treasures), &treasures)
- if err != nil {
- return
- }
- for _, v := range treasures {
- tName := gmdata.GetTreasureByTID(v.TID)
- if tName == "" {
- logrus.Warnf("Star 无效TID:%+v", v)
- continue
- }
- star := gmdata.GetTreasureStar(v.TID)
- if star < 0 {
- logrus.Warnf("Star 无效TID2:%+v", v)
- continue
- }
- _, ok := stars[star]
- if !ok {
- stars[star] = make(map[string]int64)
- }
- if _, ok2 := stars[star][tName]; !ok2 {
- stars[star][tName] = 1
- } else {
- stars[star][tName] += 1
- }
- }
- return
- }
- lastID := int64(0)
- var forErr error
- for {
- var players []*model.PlayerCache
- // Perform the query with pagination and sorting by id greater than lastID
- dao := config.DB.Model(&model.PlayerCache{}).
- Select("`id`, `treasures`").
- Where("`level` > ? AND JSON_LENGTH(treasures) > 0", 10). // 10级以下基本不可能获得宝物,减少数据查询量做个范围过滤
- Where("id > ?", lastID)
- if params.ServerId > 0 {
- dao = dao.Where("server_id = ?", params.ServerId)
- }
- list := dao.Limit(1000).Order("id ASC").Scan(&players)
- if list.Error != nil {
- logrus.Errorf("RoleWear result.Error:%+v", list.Error)
- break
- }
- // If no more rows were fetched, break the loop
- if len(players) == 0 {
- break
- }
- // Process the retrieved players here as needed
- for _, player := range players {
- forErr = handle(player)
- if forErr != nil {
- return nil, forErr
- }
- }
- // Update the lastID for the next batch
- lastID = players[len(players)-1].ID
- }
- if forErr != nil {
- return nil, forErr
- }
- for i := 1; i <= 20; i++ {
- ni := int64(i)
- _, ok := stars[ni]
- // 等级不存在就进行补全
- if !ok {
- stars[ni] = make(map[string]int64)
- for _, t := range gmdata.Treasures {
- stars[ni][t.Name] = 0
- }
- continue
- }
- // 补全宝物
- for _, t := range gmdata.Treasures {
- _, ok2 := stars[ni][t.Name]
- if !ok2 {
- stars[ni][t.Name] = 0
- }
- }
- }
- for star, treasures := range stars {
- results = append(results, &StarTreasure{
- Star: star,
- Treasures: treasures,
- })
- }
- sort.Slice(results, func(i, j int) bool {
- return results[i].Star < results[j].Star // 从小到大排序
- })
- if len(results) > 0 {
- config.SetCache(key, results, now.BeginningOfDay().Unix()+86400)
- }
- return
- }
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