package msg import "leafstalk/covenant/model" // TaskStatus 获取任务状态 type TaskStatus struct { PlayerId int64 `json:"userId"` } type TaskStatusAndProcess struct { TaskId int64 `json:"taskId,omitempty"` Progress int64 `json:"progress"` // 进度值 Status int64 `json:"status"` // 状态 0未开始 1进行中 2已完成未领取 3已领取 Reward [][]int64 `json:"reward,omitempty"` // 已领取的奖励。周任务奖励是随机的,需要记录真正领取的奖励 } type DailyActivity struct { Value int64 `json:"total"` BoxStatus map[int64]int64 `json:"boxStatus"` } type TaskStatusData struct { DailyTasks map[int64]*TaskStatusAndProcess `json:"dailyTasks"` WeeklyTasks map[int64]*TaskStatusAndProcess `json:"weeklyTasks"` DailyActivity *DailyActivity `json:"dailyActivity"` AchievementTasks map[int64]*TaskStatusAndProcess `json:"achievementTasks"` // 玩家的成就进度 } type ResponseTaskStatus struct { ErrCode int `json:"errCode"` Msg string `json:"msg,omitempty"` Data *TaskStatusData `json:"data"` } // ClaimReward 领取任务奖励 type ClaimReward struct { PlayerId int64 `json:"userId"` TaskType int64 `json:"taskType"` TaskId int64 `json:"taskId"` // 成就任务需要传,日常和挑战任务为一键领取 } type ClaimRewardData struct { Materials *model.DropedBundle `json:"materials"` TaskStatusData *TaskStatusData `json:"taskStatusData"` } type ResponseClaimReward struct { ErrCode int `json:"errCode"` Msg string `json:"msg,omitempty"` Data *ClaimRewardData `json:"data"` } // ClaimActivityReward 领取日常活跃度奖励 type ClaimActivityReward struct { PlayerId int64 `json:"userId"` } type ClaimActivityRewardData struct { Materials *model.DropedBundle `json:"materials"` DailyActivity *DailyActivity `json:"dailyActivity"` } type ResponseClaimActivityReward struct { ErrCode int `json:"errCode"` Msg string `json:"msg,omitempty"` Data *ClaimActivityRewardData `json:"data"` } type TaskProcessReportIs struct { RpcRequestMsg PlayerId int64 `json:"userId"` Tasks [][]int64 `json:"tasks"` // Day2 string `json:"day"` //日期 // Level int `json:"level"` ClientPlat string `json:"clientPlat"` // TaskType int `json:"taskType"` //任务类型 // Value int `json:"value"` //任务值[关卡次数,强化次数,怪物数量,合成次数,升级次数,交易次数,开启宝箱次数,观看广告次数,获取金币、钻石数量,占卜次数,签到次数,邀请好友次数] } type ResponseTaskProcessReportIs struct { RpcResponseMsg }