package msg const ( WearLegend = 1 // 穿戴 TakeOffLegend = 2 // 卸下 ReplaceLegend = 3 // 替换 OneKeyLegend = 4 // 一键装配 ) // LegendWear 铭文穿戴 type LegendWear struct { PlayerId int64 `json:"userId"` Mid int64 `json:"mid"` SlotId int64 `json:"slotId"` Type int64 `json:"type"` // 铭文类型 只在一键装配时有用 ActionType int64 `json:"actionType"` // 镶嵌 卸下 替换 一键装配: 1,2,3,4 } type LegendWearData struct { SlotWear map[int64]int64 `json:"slotWear"` // {slotId:modelId} Legends map[int64]int64 `json:"legends"` } type ResponseLegendWear struct { ErrCode int `json:"errCode"` Msg string `json:"msg,omitempty"` Data *LegendWearData `json:"data"` } // LegendReset 铭文重铸 type LegendReset struct { PlayerId int64 `json:"userId"` MId int64 `json:"mid"` SlotId int64 `json:"slotId"` // 铭文槽位,背包中重铸传0 } type LegendResetData struct { Costs map[int64]int64 `json:"costs"` // 消耗道具 Legends map[int64]int64 `json:"legends"` // 发生变化的铭文 SlotWear map[int64]int64 `json:"slotWear,omitempty"` } type ResponseLegendReset struct { ErrCode int `json:"errCode"` Msg string `json:"msg,omitempty"` Data *LegendResetData `json:"data"` } // LegendCompound 铭文合成 type LegendCompound struct { PlayerId int64 `json:"userId"` Filter *LegendFilter `json:"filter"` // 筛选条件 } type LegendFilter struct { Types []int64 `json:"types"` Qualitys []int64 `json:"qualitys"` } type LegendCompoundData struct { Gets map[int64]int64 `json:"gets"` Costs map[int64]int64 `json:"costs"` } type ResponseLegendCompound struct { ErrCode int `json:"errCode"` Msg string `json:"msg,omitempty"` Data *LegendCompoundData `json:"data"` } // LegendUpgrade 铭文精通升级 type LegendUpgrade struct { PlayerId int64 `json:"userId"` } type LegendUpgradeData struct { Level int64 `json:"level"` Costs map[int64]int64 `json:"costs"` } type ResponseLegendUpgrade struct { ErrCode int `json:"errCode"` Msg string `json:"msg,omitempty"` Data *LegendUpgradeData `json:"data"` }