// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.

package model

import (
	"time"
)

const TableNameChapter = "chapter"

// Chapter mapped from table <chapter>
type Chapter struct {
	ID             int64     `gorm:"column:id;type:bigint(20);primaryKey;autoIncrement:true" json:"id"`
	PlayerID       int64     `gorm:"column:player_id;type:bigint(20);not null;index:player_id,priority:1" json:"player_id"`        // 玩家ID
	ServerID       int32     `gorm:"column:server_id;type:int(11);not null;index:server_id,priority:1;default:1" json:"server_id"` // 服务器ID
	ChapterID      int32     `gorm:"column:chapter_id;type:int(11);not null" json:"chapter_id"`                                    // 章节ID
	Degree         string    `gorm:"column:degree;type:varchar(125)" json:"degree"`                                                // 难度系数
	ChallengeCount int32     `gorm:"column:challenge_count;type:int(11)" json:"challenge_count"`                                   // 总挑战次数
	ClearanceCount int32     `gorm:"column:clearance_count;type:int(11)" json:"clearance_count"`                                   // 通关次数
	FailCount      int32     `gorm:"column:fail_count;type:int(11)" json:"fail_count"`                                             // 失败次数
	Difficulty     int32     `gorm:"column:difficulty;type:int(11)" json:"difficulty"`                                             // 难度
	IsPass         int32     `gorm:"column:is_pass;type:int(11)" json:"is_pass"`                                                   // 是否通关
	PassCount      int32     `gorm:"column:pass_count;type:int(11)" json:"pass_count"`                                             // 通关房间数
	CreatedAt      time.Time `gorm:"column:created_at;type:datetime" json:"created_at"`                                            // 创建时间
	UpdatedAt      time.Time `gorm:"column:updated_at;type:datetime" json:"updated_at"`                                            // 更新时间
}

// TableName Chapter's table name
func (*Chapter) TableName() string {
	return TableNameChapter
}
