game_data_alarm.gen.go 9.6 KB

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  1. // Code generated by gorm.io/gen. DO NOT EDIT.
  2. // Code generated by gorm.io/gen. DO NOT EDIT.
  3. // Code generated by gorm.io/gen. DO NOT EDIT.
  4. package query
  5. import (
  6. "context"
  7. "gorm.io/gorm"
  8. "gorm.io/gorm/clause"
  9. "gorm.io/gorm/schema"
  10. "gorm.io/gen"
  11. "gorm.io/gen/field"
  12. "gorm.io/plugin/dbresolver"
  13. "gadmin/internal/gorm/model"
  14. )
  15. func newGameDataAlarm(db *gorm.DB, opts ...gen.DOOption) gameDataAlarm {
  16. _gameDataAlarm := gameDataAlarm{}
  17. _gameDataAlarm.gameDataAlarmDo.UseDB(db, opts...)
  18. _gameDataAlarm.gameDataAlarmDo.UseModel(&model.GameDataAlarm{})
  19. tableName := _gameDataAlarm.gameDataAlarmDo.TableName()
  20. _gameDataAlarm.ALL = field.NewAsterisk(tableName)
  21. _gameDataAlarm.ID = field.NewInt64(tableName, "id")
  22. _gameDataAlarm.PlayerID = field.NewInt64(tableName, "player_id")
  23. _gameDataAlarm.Attrs = field.NewString(tableName, "attrs")
  24. _gameDataAlarm.ServerID = field.NewInt32(tableName, "server_id")
  25. _gameDataAlarm.Msg = field.NewString(tableName, "msg")
  26. _gameDataAlarm.Time = field.NewInt64(tableName, "time")
  27. _gameDataAlarm.Module = field.NewString(tableName, "module")
  28. _gameDataAlarm.CreatedAt = field.NewTime(tableName, "created_at")
  29. _gameDataAlarm.fillFieldMap()
  30. return _gameDataAlarm
  31. }
  32. type gameDataAlarm struct {
  33. gameDataAlarmDo
  34. ALL field.Asterisk
  35. ID field.Int64
  36. PlayerID field.Int64 // 玩家id
  37. Attrs field.String // 错误属性
  38. ServerID field.Int32 // 游戏服id
  39. Msg field.String // 错误详情
  40. Time field.Int64 // 触发时间
  41. Module field.String // 触发模块
  42. CreatedAt field.Time
  43. fieldMap map[string]field.Expr
  44. }
  45. func (g gameDataAlarm) Table(newTableName string) *gameDataAlarm {
  46. g.gameDataAlarmDo.UseTable(newTableName)
  47. return g.updateTableName(newTableName)
  48. }
  49. func (g gameDataAlarm) As(alias string) *gameDataAlarm {
  50. g.gameDataAlarmDo.DO = *(g.gameDataAlarmDo.As(alias).(*gen.DO))
  51. return g.updateTableName(alias)
  52. }
  53. func (g *gameDataAlarm) updateTableName(table string) *gameDataAlarm {
  54. g.ALL = field.NewAsterisk(table)
  55. g.ID = field.NewInt64(table, "id")
  56. g.PlayerID = field.NewInt64(table, "player_id")
  57. g.Attrs = field.NewString(table, "attrs")
  58. g.ServerID = field.NewInt32(table, "server_id")
  59. g.Msg = field.NewString(table, "msg")
  60. g.Time = field.NewInt64(table, "time")
  61. g.Module = field.NewString(table, "module")
  62. g.CreatedAt = field.NewTime(table, "created_at")
  63. g.fillFieldMap()
  64. return g
  65. }
  66. func (g *gameDataAlarm) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
  67. _f, ok := g.fieldMap[fieldName]
  68. if !ok || _f == nil {
  69. return nil, false
  70. }
  71. _oe, ok := _f.(field.OrderExpr)
  72. return _oe, ok
  73. }
  74. func (g *gameDataAlarm) fillFieldMap() {
  75. g.fieldMap = make(map[string]field.Expr, 8)
  76. g.fieldMap["id"] = g.ID
  77. g.fieldMap["player_id"] = g.PlayerID
  78. g.fieldMap["attrs"] = g.Attrs
  79. g.fieldMap["server_id"] = g.ServerID
  80. g.fieldMap["msg"] = g.Msg
  81. g.fieldMap["time"] = g.Time
  82. g.fieldMap["module"] = g.Module
  83. g.fieldMap["created_at"] = g.CreatedAt
  84. }
  85. func (g gameDataAlarm) clone(db *gorm.DB) gameDataAlarm {
  86. g.gameDataAlarmDo.ReplaceConnPool(db.Statement.ConnPool)
  87. return g
  88. }
  89. func (g gameDataAlarm) replaceDB(db *gorm.DB) gameDataAlarm {
  90. g.gameDataAlarmDo.ReplaceDB(db)
  91. return g
  92. }
  93. type gameDataAlarmDo struct{ gen.DO }
  94. func (g gameDataAlarmDo) Debug() *gameDataAlarmDo {
  95. return g.withDO(g.DO.Debug())
  96. }
  97. func (g gameDataAlarmDo) WithContext(ctx context.Context) *gameDataAlarmDo {
  98. return g.withDO(g.DO.WithContext(ctx))
  99. }
  100. func (g gameDataAlarmDo) ReadDB() *gameDataAlarmDo {
  101. return g.Clauses(dbresolver.Read)
  102. }
  103. func (g gameDataAlarmDo) WriteDB() *gameDataAlarmDo {
  104. return g.Clauses(dbresolver.Write)
  105. }
  106. func (g gameDataAlarmDo) Session(config *gorm.Session) *gameDataAlarmDo {
  107. return g.withDO(g.DO.Session(config))
  108. }
  109. func (g gameDataAlarmDo) Clauses(conds ...clause.Expression) *gameDataAlarmDo {
  110. return g.withDO(g.DO.Clauses(conds...))
  111. }
  112. func (g gameDataAlarmDo) Returning(value interface{}, columns ...string) *gameDataAlarmDo {
  113. return g.withDO(g.DO.Returning(value, columns...))
  114. }
  115. func (g gameDataAlarmDo) Not(conds ...gen.Condition) *gameDataAlarmDo {
  116. return g.withDO(g.DO.Not(conds...))
  117. }
  118. func (g gameDataAlarmDo) Or(conds ...gen.Condition) *gameDataAlarmDo {
  119. return g.withDO(g.DO.Or(conds...))
  120. }
  121. func (g gameDataAlarmDo) Select(conds ...field.Expr) *gameDataAlarmDo {
  122. return g.withDO(g.DO.Select(conds...))
  123. }
  124. func (g gameDataAlarmDo) Where(conds ...gen.Condition) *gameDataAlarmDo {
  125. return g.withDO(g.DO.Where(conds...))
  126. }
  127. func (g gameDataAlarmDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameDataAlarmDo {
  128. return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB()))
  129. }
  130. func (g gameDataAlarmDo) Order(conds ...field.Expr) *gameDataAlarmDo {
  131. return g.withDO(g.DO.Order(conds...))
  132. }
  133. func (g gameDataAlarmDo) Distinct(cols ...field.Expr) *gameDataAlarmDo {
  134. return g.withDO(g.DO.Distinct(cols...))
  135. }
  136. func (g gameDataAlarmDo) Omit(cols ...field.Expr) *gameDataAlarmDo {
  137. return g.withDO(g.DO.Omit(cols...))
  138. }
  139. func (g gameDataAlarmDo) Join(table schema.Tabler, on ...field.Expr) *gameDataAlarmDo {
  140. return g.withDO(g.DO.Join(table, on...))
  141. }
  142. func (g gameDataAlarmDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameDataAlarmDo {
  143. return g.withDO(g.DO.LeftJoin(table, on...))
  144. }
  145. func (g gameDataAlarmDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameDataAlarmDo {
  146. return g.withDO(g.DO.RightJoin(table, on...))
  147. }
  148. func (g gameDataAlarmDo) Group(cols ...field.Expr) *gameDataAlarmDo {
  149. return g.withDO(g.DO.Group(cols...))
  150. }
  151. func (g gameDataAlarmDo) Having(conds ...gen.Condition) *gameDataAlarmDo {
  152. return g.withDO(g.DO.Having(conds...))
  153. }
  154. func (g gameDataAlarmDo) Limit(limit int) *gameDataAlarmDo {
  155. return g.withDO(g.DO.Limit(limit))
  156. }
  157. func (g gameDataAlarmDo) Offset(offset int) *gameDataAlarmDo {
  158. return g.withDO(g.DO.Offset(offset))
  159. }
  160. func (g gameDataAlarmDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameDataAlarmDo {
  161. return g.withDO(g.DO.Scopes(funcs...))
  162. }
  163. func (g gameDataAlarmDo) Unscoped() *gameDataAlarmDo {
  164. return g.withDO(g.DO.Unscoped())
  165. }
  166. func (g gameDataAlarmDo) Create(values ...*model.GameDataAlarm) error {
  167. if len(values) == 0 {
  168. return nil
  169. }
  170. return g.DO.Create(values)
  171. }
  172. func (g gameDataAlarmDo) CreateInBatches(values []*model.GameDataAlarm, batchSize int) error {
  173. return g.DO.CreateInBatches(values, batchSize)
  174. }
  175. // Save : !!! underlying implementation is different with GORM
  176. // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
  177. func (g gameDataAlarmDo) Save(values ...*model.GameDataAlarm) error {
  178. if len(values) == 0 {
  179. return nil
  180. }
  181. return g.DO.Save(values)
  182. }
  183. func (g gameDataAlarmDo) First() (*model.GameDataAlarm, error) {
  184. if result, err := g.DO.First(); err != nil {
  185. return nil, err
  186. } else {
  187. return result.(*model.GameDataAlarm), nil
  188. }
  189. }
  190. func (g gameDataAlarmDo) Take() (*model.GameDataAlarm, error) {
  191. if result, err := g.DO.Take(); err != nil {
  192. return nil, err
  193. } else {
  194. return result.(*model.GameDataAlarm), nil
  195. }
  196. }
  197. func (g gameDataAlarmDo) Last() (*model.GameDataAlarm, error) {
  198. if result, err := g.DO.Last(); err != nil {
  199. return nil, err
  200. } else {
  201. return result.(*model.GameDataAlarm), nil
  202. }
  203. }
  204. func (g gameDataAlarmDo) Find() ([]*model.GameDataAlarm, error) {
  205. result, err := g.DO.Find()
  206. return result.([]*model.GameDataAlarm), err
  207. }
  208. func (g gameDataAlarmDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameDataAlarm, err error) {
  209. buf := make([]*model.GameDataAlarm, 0, batchSize)
  210. err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
  211. defer func() { results = append(results, buf...) }()
  212. return fc(tx, batch)
  213. })
  214. return results, err
  215. }
  216. func (g gameDataAlarmDo) FindInBatches(result *[]*model.GameDataAlarm, batchSize int, fc func(tx gen.Dao, batch int) error) error {
  217. return g.DO.FindInBatches(result, batchSize, fc)
  218. }
  219. func (g gameDataAlarmDo) Attrs(attrs ...field.AssignExpr) *gameDataAlarmDo {
  220. return g.withDO(g.DO.Attrs(attrs...))
  221. }
  222. func (g gameDataAlarmDo) Assign(attrs ...field.AssignExpr) *gameDataAlarmDo {
  223. return g.withDO(g.DO.Assign(attrs...))
  224. }
  225. func (g gameDataAlarmDo) Joins(fields ...field.RelationField) *gameDataAlarmDo {
  226. for _, _f := range fields {
  227. g = *g.withDO(g.DO.Joins(_f))
  228. }
  229. return &g
  230. }
  231. func (g gameDataAlarmDo) Preload(fields ...field.RelationField) *gameDataAlarmDo {
  232. for _, _f := range fields {
  233. g = *g.withDO(g.DO.Preload(_f))
  234. }
  235. return &g
  236. }
  237. func (g gameDataAlarmDo) FirstOrInit() (*model.GameDataAlarm, error) {
  238. if result, err := g.DO.FirstOrInit(); err != nil {
  239. return nil, err
  240. } else {
  241. return result.(*model.GameDataAlarm), nil
  242. }
  243. }
  244. func (g gameDataAlarmDo) FirstOrCreate() (*model.GameDataAlarm, error) {
  245. if result, err := g.DO.FirstOrCreate(); err != nil {
  246. return nil, err
  247. } else {
  248. return result.(*model.GameDataAlarm), nil
  249. }
  250. }
  251. func (g gameDataAlarmDo) FindByPage(offset int, limit int) (result []*model.GameDataAlarm, count int64, err error) {
  252. result, err = g.Offset(offset).Limit(limit).Find()
  253. if err != nil {
  254. return
  255. }
  256. if size := len(result); 0 < limit && 0 < size && size < limit {
  257. count = int64(size + offset)
  258. return
  259. }
  260. count, err = g.Offset(-1).Limit(-1).Count()
  261. return
  262. }
  263. func (g gameDataAlarmDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
  264. count, err = g.Count()
  265. if err != nil {
  266. return
  267. }
  268. err = g.Offset(offset).Limit(limit).Scan(result)
  269. return
  270. }
  271. func (g gameDataAlarmDo) Scan(result interface{}) (err error) {
  272. return g.DO.Scan(result)
  273. }
  274. func (g gameDataAlarmDo) Delete(models ...*model.GameDataAlarm) (result gen.ResultInfo, err error) {
  275. return g.DO.Delete(models)
  276. }
  277. func (g *gameDataAlarmDo) withDO(do gen.Dao) *gameDataAlarmDo {
  278. g.DO = *do.(*gen.DO)
  279. return g
  280. }