123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355 |
- // Code generated by gorm.io/gen. DO NOT EDIT.
- // Code generated by gorm.io/gen. DO NOT EDIT.
- // Code generated by gorm.io/gen. DO NOT EDIT.
- package query
- import (
- "context"
- "gorm.io/gorm"
- "gorm.io/gorm/clause"
- "gorm.io/gorm/schema"
- "gorm.io/gen"
- "gorm.io/gen/field"
- "gorm.io/plugin/dbresolver"
- "gadmin/internal/gorm/model"
- )
- func newGameCharacterDataAnomaly(db *gorm.DB, opts ...gen.DOOption) gameCharacterDataAnomaly {
- _gameCharacterDataAnomaly := gameCharacterDataAnomaly{}
- _gameCharacterDataAnomaly.gameCharacterDataAnomalyDo.UseDB(db, opts...)
- _gameCharacterDataAnomaly.gameCharacterDataAnomalyDo.UseModel(&model.GameCharacterDataAnomaly{})
- tableName := _gameCharacterDataAnomaly.gameCharacterDataAnomalyDo.TableName()
- _gameCharacterDataAnomaly.ALL = field.NewAsterisk(tableName)
- _gameCharacterDataAnomaly.ID = field.NewInt64(tableName, "id")
- _gameCharacterDataAnomaly.ServerID = field.NewInt32(tableName, "server_id")
- _gameCharacterDataAnomaly.UserID = field.NewInt64(tableName, "user_id")
- _gameCharacterDataAnomaly.ChapterID = field.NewInt32(tableName, "chapter_id")
- _gameCharacterDataAnomaly.RoomID = field.NewInt32(tableName, "room_id")
- _gameCharacterDataAnomaly.Level = field.NewInt32(tableName, "level")
- _gameCharacterDataAnomaly.Key = field.NewString(tableName, "key")
- _gameCharacterDataAnomaly.CharacterData = field.NewString(tableName, "character_data")
- _gameCharacterDataAnomaly.CreatedAt = field.NewTime(tableName, "created_at")
- _gameCharacterDataAnomaly.fillFieldMap()
- return _gameCharacterDataAnomaly
- }
- type gameCharacterDataAnomaly struct {
- gameCharacterDataAnomalyDo
- ALL field.Asterisk
- ID field.Int64
- ServerID field.Int32
- UserID field.Int64
- ChapterID field.Int32 // 关卡id
- RoomID field.Int32 // 房间id
- Level field.Int32 // 困难度
- Key field.String // 解密用的eky
- CharacterData field.String
- CreatedAt field.Time
- fieldMap map[string]field.Expr
- }
- func (g gameCharacterDataAnomaly) Table(newTableName string) *gameCharacterDataAnomaly {
- g.gameCharacterDataAnomalyDo.UseTable(newTableName)
- return g.updateTableName(newTableName)
- }
- func (g gameCharacterDataAnomaly) As(alias string) *gameCharacterDataAnomaly {
- g.gameCharacterDataAnomalyDo.DO = *(g.gameCharacterDataAnomalyDo.As(alias).(*gen.DO))
- return g.updateTableName(alias)
- }
- func (g *gameCharacterDataAnomaly) updateTableName(table string) *gameCharacterDataAnomaly {
- g.ALL = field.NewAsterisk(table)
- g.ID = field.NewInt64(table, "id")
- g.ServerID = field.NewInt32(table, "server_id")
- g.UserID = field.NewInt64(table, "user_id")
- g.ChapterID = field.NewInt32(table, "chapter_id")
- g.RoomID = field.NewInt32(table, "room_id")
- g.Level = field.NewInt32(table, "level")
- g.Key = field.NewString(table, "key")
- g.CharacterData = field.NewString(table, "character_data")
- g.CreatedAt = field.NewTime(table, "created_at")
- g.fillFieldMap()
- return g
- }
- func (g *gameCharacterDataAnomaly) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
- _f, ok := g.fieldMap[fieldName]
- if !ok || _f == nil {
- return nil, false
- }
- _oe, ok := _f.(field.OrderExpr)
- return _oe, ok
- }
- func (g *gameCharacterDataAnomaly) fillFieldMap() {
- g.fieldMap = make(map[string]field.Expr, 9)
- g.fieldMap["id"] = g.ID
- g.fieldMap["server_id"] = g.ServerID
- g.fieldMap["user_id"] = g.UserID
- g.fieldMap["chapter_id"] = g.ChapterID
- g.fieldMap["room_id"] = g.RoomID
- g.fieldMap["level"] = g.Level
- g.fieldMap["key"] = g.Key
- g.fieldMap["character_data"] = g.CharacterData
- g.fieldMap["created_at"] = g.CreatedAt
- }
- func (g gameCharacterDataAnomaly) clone(db *gorm.DB) gameCharacterDataAnomaly {
- g.gameCharacterDataAnomalyDo.ReplaceConnPool(db.Statement.ConnPool)
- return g
- }
- func (g gameCharacterDataAnomaly) replaceDB(db *gorm.DB) gameCharacterDataAnomaly {
- g.gameCharacterDataAnomalyDo.ReplaceDB(db)
- return g
- }
- type gameCharacterDataAnomalyDo struct{ gen.DO }
- func (g gameCharacterDataAnomalyDo) Debug() *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Debug())
- }
- func (g gameCharacterDataAnomalyDo) WithContext(ctx context.Context) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.WithContext(ctx))
- }
- func (g gameCharacterDataAnomalyDo) ReadDB() *gameCharacterDataAnomalyDo {
- return g.Clauses(dbresolver.Read)
- }
- func (g gameCharacterDataAnomalyDo) WriteDB() *gameCharacterDataAnomalyDo {
- return g.Clauses(dbresolver.Write)
- }
- func (g gameCharacterDataAnomalyDo) Session(config *gorm.Session) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Session(config))
- }
- func (g gameCharacterDataAnomalyDo) Clauses(conds ...clause.Expression) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Clauses(conds...))
- }
- func (g gameCharacterDataAnomalyDo) Returning(value interface{}, columns ...string) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Returning(value, columns...))
- }
- func (g gameCharacterDataAnomalyDo) Not(conds ...gen.Condition) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Not(conds...))
- }
- func (g gameCharacterDataAnomalyDo) Or(conds ...gen.Condition) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Or(conds...))
- }
- func (g gameCharacterDataAnomalyDo) Select(conds ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Select(conds...))
- }
- func (g gameCharacterDataAnomalyDo) Where(conds ...gen.Condition) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Where(conds...))
- }
- func (g gameCharacterDataAnomalyDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameCharacterDataAnomalyDo {
- return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB()))
- }
- func (g gameCharacterDataAnomalyDo) Order(conds ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Order(conds...))
- }
- func (g gameCharacterDataAnomalyDo) Distinct(cols ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Distinct(cols...))
- }
- func (g gameCharacterDataAnomalyDo) Omit(cols ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Omit(cols...))
- }
- func (g gameCharacterDataAnomalyDo) Join(table schema.Tabler, on ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Join(table, on...))
- }
- func (g gameCharacterDataAnomalyDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.LeftJoin(table, on...))
- }
- func (g gameCharacterDataAnomalyDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.RightJoin(table, on...))
- }
- func (g gameCharacterDataAnomalyDo) Group(cols ...field.Expr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Group(cols...))
- }
- func (g gameCharacterDataAnomalyDo) Having(conds ...gen.Condition) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Having(conds...))
- }
- func (g gameCharacterDataAnomalyDo) Limit(limit int) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Limit(limit))
- }
- func (g gameCharacterDataAnomalyDo) Offset(offset int) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Offset(offset))
- }
- func (g gameCharacterDataAnomalyDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Scopes(funcs...))
- }
- func (g gameCharacterDataAnomalyDo) Unscoped() *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Unscoped())
- }
- func (g gameCharacterDataAnomalyDo) Create(values ...*model.GameCharacterDataAnomaly) error {
- if len(values) == 0 {
- return nil
- }
- return g.DO.Create(values)
- }
- func (g gameCharacterDataAnomalyDo) CreateInBatches(values []*model.GameCharacterDataAnomaly, batchSize int) error {
- return g.DO.CreateInBatches(values, batchSize)
- }
- // Save : !!! underlying implementation is different with GORM
- // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
- func (g gameCharacterDataAnomalyDo) Save(values ...*model.GameCharacterDataAnomaly) error {
- if len(values) == 0 {
- return nil
- }
- return g.DO.Save(values)
- }
- func (g gameCharacterDataAnomalyDo) First() (*model.GameCharacterDataAnomaly, error) {
- if result, err := g.DO.First(); err != nil {
- return nil, err
- } else {
- return result.(*model.GameCharacterDataAnomaly), nil
- }
- }
- func (g gameCharacterDataAnomalyDo) Take() (*model.GameCharacterDataAnomaly, error) {
- if result, err := g.DO.Take(); err != nil {
- return nil, err
- } else {
- return result.(*model.GameCharacterDataAnomaly), nil
- }
- }
- func (g gameCharacterDataAnomalyDo) Last() (*model.GameCharacterDataAnomaly, error) {
- if result, err := g.DO.Last(); err != nil {
- return nil, err
- } else {
- return result.(*model.GameCharacterDataAnomaly), nil
- }
- }
- func (g gameCharacterDataAnomalyDo) Find() ([]*model.GameCharacterDataAnomaly, error) {
- result, err := g.DO.Find()
- return result.([]*model.GameCharacterDataAnomaly), err
- }
- func (g gameCharacterDataAnomalyDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameCharacterDataAnomaly, err error) {
- buf := make([]*model.GameCharacterDataAnomaly, 0, batchSize)
- err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
- defer func() { results = append(results, buf...) }()
- return fc(tx, batch)
- })
- return results, err
- }
- func (g gameCharacterDataAnomalyDo) FindInBatches(result *[]*model.GameCharacterDataAnomaly, batchSize int, fc func(tx gen.Dao, batch int) error) error {
- return g.DO.FindInBatches(result, batchSize, fc)
- }
- func (g gameCharacterDataAnomalyDo) Attrs(attrs ...field.AssignExpr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Attrs(attrs...))
- }
- func (g gameCharacterDataAnomalyDo) Assign(attrs ...field.AssignExpr) *gameCharacterDataAnomalyDo {
- return g.withDO(g.DO.Assign(attrs...))
- }
- func (g gameCharacterDataAnomalyDo) Joins(fields ...field.RelationField) *gameCharacterDataAnomalyDo {
- for _, _f := range fields {
- g = *g.withDO(g.DO.Joins(_f))
- }
- return &g
- }
- func (g gameCharacterDataAnomalyDo) Preload(fields ...field.RelationField) *gameCharacterDataAnomalyDo {
- for _, _f := range fields {
- g = *g.withDO(g.DO.Preload(_f))
- }
- return &g
- }
- func (g gameCharacterDataAnomalyDo) FirstOrInit() (*model.GameCharacterDataAnomaly, error) {
- if result, err := g.DO.FirstOrInit(); err != nil {
- return nil, err
- } else {
- return result.(*model.GameCharacterDataAnomaly), nil
- }
- }
- func (g gameCharacterDataAnomalyDo) FirstOrCreate() (*model.GameCharacterDataAnomaly, error) {
- if result, err := g.DO.FirstOrCreate(); err != nil {
- return nil, err
- } else {
- return result.(*model.GameCharacterDataAnomaly), nil
- }
- }
- func (g gameCharacterDataAnomalyDo) FindByPage(offset int, limit int) (result []*model.GameCharacterDataAnomaly, count int64, err error) {
- result, err = g.Offset(offset).Limit(limit).Find()
- if err != nil {
- return
- }
- if size := len(result); 0 < limit && 0 < size && size < limit {
- count = int64(size + offset)
- return
- }
- count, err = g.Offset(-1).Limit(-1).Count()
- return
- }
- func (g gameCharacterDataAnomalyDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
- count, err = g.Count()
- if err != nil {
- return
- }
- err = g.Offset(offset).Limit(limit).Scan(result)
- return
- }
- func (g gameCharacterDataAnomalyDo) Scan(result interface{}) (err error) {
- return g.DO.Scan(result)
- }
- func (g gameCharacterDataAnomalyDo) Delete(models ...*model.GameCharacterDataAnomaly) (result gen.ResultInfo, err error) {
- return g.DO.Delete(models)
- }
- func (g *gameCharacterDataAnomalyDo) withDO(do gen.Dao) *gameCharacterDataAnomalyDo {
- g.DO = *do.(*gen.DO)
- return g
- }
|