game_alarm_combat_logs.gen.go 11 KB

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  1. // Code generated by gorm.io/gen. DO NOT EDIT.
  2. // Code generated by gorm.io/gen. DO NOT EDIT.
  3. // Code generated by gorm.io/gen. DO NOT EDIT.
  4. package query
  5. import (
  6. "context"
  7. "gorm.io/gorm"
  8. "gorm.io/gorm/clause"
  9. "gorm.io/gorm/schema"
  10. "gorm.io/gen"
  11. "gorm.io/gen/field"
  12. "gorm.io/plugin/dbresolver"
  13. "gadmin/internal/gorm/model"
  14. )
  15. func newGameAlarmCombatLog(db *gorm.DB, opts ...gen.DOOption) gameAlarmCombatLog {
  16. _gameAlarmCombatLog := gameAlarmCombatLog{}
  17. _gameAlarmCombatLog.gameAlarmCombatLogDo.UseDB(db, opts...)
  18. _gameAlarmCombatLog.gameAlarmCombatLogDo.UseModel(&model.GameAlarmCombatLog{})
  19. tableName := _gameAlarmCombatLog.gameAlarmCombatLogDo.TableName()
  20. _gameAlarmCombatLog.ALL = field.NewAsterisk(tableName)
  21. _gameAlarmCombatLog.ID = field.NewInt64(tableName, "id")
  22. _gameAlarmCombatLog.OriginID = field.NewInt64(tableName, "origin_id")
  23. _gameAlarmCombatLog.OriginTime = field.NewString(tableName, "origin_time")
  24. _gameAlarmCombatLog.YearMonth = field.NewString(tableName, "year_month")
  25. _gameAlarmCombatLog.PlayerID = field.NewInt64(tableName, "player_id")
  26. _gameAlarmCombatLog.ServerID = field.NewInt32(tableName, "server_id")
  27. _gameAlarmCombatLog.Dps = field.NewFloat64(tableName, "dps")
  28. _gameAlarmCombatLog.Rate = field.NewFloat64(tableName, "rate")
  29. _gameAlarmCombatLog.Valuation = field.NewFloat64(tableName, "valuation")
  30. _gameAlarmCombatLog.Damage = field.NewFloat64(tableName, "damage")
  31. _gameAlarmCombatLog.Ratio = field.NewFloat64(tableName, "ratio")
  32. _gameAlarmCombatLog.AlarmData = field.NewString(tableName, "alarm_data")
  33. _gameAlarmCombatLog.RoleInfo = field.NewString(tableName, "role_info")
  34. _gameAlarmCombatLog.CreatedAt = field.NewTime(tableName, "created_at")
  35. _gameAlarmCombatLog.fillFieldMap()
  36. return _gameAlarmCombatLog
  37. }
  38. type gameAlarmCombatLog struct {
  39. gameAlarmCombatLogDo
  40. ALL field.Asterisk
  41. ID field.Int64
  42. OriginID field.Int64 // 战斗信息表id
  43. OriginTime field.String
  44. YearMonth field.String // 年月
  45. PlayerID field.Int64 // 玩家id
  46. ServerID field.Int32 // 游戏服id
  47. Dps field.Float64
  48. Rate field.Float64 // 技能倍率
  49. Valuation field.Float64 // 估值伤害
  50. Damage field.Float64 // 实际伤害
  51. Ratio field.Float64 // 实际伤害值/估值
  52. AlarmData field.String // 异常数据
  53. RoleInfo field.String // 角色信息
  54. CreatedAt field.Time
  55. fieldMap map[string]field.Expr
  56. }
  57. func (g gameAlarmCombatLog) Table(newTableName string) *gameAlarmCombatLog {
  58. g.gameAlarmCombatLogDo.UseTable(newTableName)
  59. return g.updateTableName(newTableName)
  60. }
  61. func (g gameAlarmCombatLog) As(alias string) *gameAlarmCombatLog {
  62. g.gameAlarmCombatLogDo.DO = *(g.gameAlarmCombatLogDo.As(alias).(*gen.DO))
  63. return g.updateTableName(alias)
  64. }
  65. func (g *gameAlarmCombatLog) updateTableName(table string) *gameAlarmCombatLog {
  66. g.ALL = field.NewAsterisk(table)
  67. g.ID = field.NewInt64(table, "id")
  68. g.OriginID = field.NewInt64(table, "origin_id")
  69. g.OriginTime = field.NewString(table, "origin_time")
  70. g.YearMonth = field.NewString(table, "year_month")
  71. g.PlayerID = field.NewInt64(table, "player_id")
  72. g.ServerID = field.NewInt32(table, "server_id")
  73. g.Dps = field.NewFloat64(table, "dps")
  74. g.Rate = field.NewFloat64(table, "rate")
  75. g.Valuation = field.NewFloat64(table, "valuation")
  76. g.Damage = field.NewFloat64(table, "damage")
  77. g.Ratio = field.NewFloat64(table, "ratio")
  78. g.AlarmData = field.NewString(table, "alarm_data")
  79. g.RoleInfo = field.NewString(table, "role_info")
  80. g.CreatedAt = field.NewTime(table, "created_at")
  81. g.fillFieldMap()
  82. return g
  83. }
  84. func (g *gameAlarmCombatLog) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
  85. _f, ok := g.fieldMap[fieldName]
  86. if !ok || _f == nil {
  87. return nil, false
  88. }
  89. _oe, ok := _f.(field.OrderExpr)
  90. return _oe, ok
  91. }
  92. func (g *gameAlarmCombatLog) fillFieldMap() {
  93. g.fieldMap = make(map[string]field.Expr, 14)
  94. g.fieldMap["id"] = g.ID
  95. g.fieldMap["origin_id"] = g.OriginID
  96. g.fieldMap["origin_time"] = g.OriginTime
  97. g.fieldMap["year_month"] = g.YearMonth
  98. g.fieldMap["player_id"] = g.PlayerID
  99. g.fieldMap["server_id"] = g.ServerID
  100. g.fieldMap["dps"] = g.Dps
  101. g.fieldMap["rate"] = g.Rate
  102. g.fieldMap["valuation"] = g.Valuation
  103. g.fieldMap["damage"] = g.Damage
  104. g.fieldMap["ratio"] = g.Ratio
  105. g.fieldMap["alarm_data"] = g.AlarmData
  106. g.fieldMap["role_info"] = g.RoleInfo
  107. g.fieldMap["created_at"] = g.CreatedAt
  108. }
  109. func (g gameAlarmCombatLog) clone(db *gorm.DB) gameAlarmCombatLog {
  110. g.gameAlarmCombatLogDo.ReplaceConnPool(db.Statement.ConnPool)
  111. return g
  112. }
  113. func (g gameAlarmCombatLog) replaceDB(db *gorm.DB) gameAlarmCombatLog {
  114. g.gameAlarmCombatLogDo.ReplaceDB(db)
  115. return g
  116. }
  117. type gameAlarmCombatLogDo struct{ gen.DO }
  118. func (g gameAlarmCombatLogDo) Debug() *gameAlarmCombatLogDo {
  119. return g.withDO(g.DO.Debug())
  120. }
  121. func (g gameAlarmCombatLogDo) WithContext(ctx context.Context) *gameAlarmCombatLogDo {
  122. return g.withDO(g.DO.WithContext(ctx))
  123. }
  124. func (g gameAlarmCombatLogDo) ReadDB() *gameAlarmCombatLogDo {
  125. return g.Clauses(dbresolver.Read)
  126. }
  127. func (g gameAlarmCombatLogDo) WriteDB() *gameAlarmCombatLogDo {
  128. return g.Clauses(dbresolver.Write)
  129. }
  130. func (g gameAlarmCombatLogDo) Session(config *gorm.Session) *gameAlarmCombatLogDo {
  131. return g.withDO(g.DO.Session(config))
  132. }
  133. func (g gameAlarmCombatLogDo) Clauses(conds ...clause.Expression) *gameAlarmCombatLogDo {
  134. return g.withDO(g.DO.Clauses(conds...))
  135. }
  136. func (g gameAlarmCombatLogDo) Returning(value interface{}, columns ...string) *gameAlarmCombatLogDo {
  137. return g.withDO(g.DO.Returning(value, columns...))
  138. }
  139. func (g gameAlarmCombatLogDo) Not(conds ...gen.Condition) *gameAlarmCombatLogDo {
  140. return g.withDO(g.DO.Not(conds...))
  141. }
  142. func (g gameAlarmCombatLogDo) Or(conds ...gen.Condition) *gameAlarmCombatLogDo {
  143. return g.withDO(g.DO.Or(conds...))
  144. }
  145. func (g gameAlarmCombatLogDo) Select(conds ...field.Expr) *gameAlarmCombatLogDo {
  146. return g.withDO(g.DO.Select(conds...))
  147. }
  148. func (g gameAlarmCombatLogDo) Where(conds ...gen.Condition) *gameAlarmCombatLogDo {
  149. return g.withDO(g.DO.Where(conds...))
  150. }
  151. func (g gameAlarmCombatLogDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameAlarmCombatLogDo {
  152. return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB()))
  153. }
  154. func (g gameAlarmCombatLogDo) Order(conds ...field.Expr) *gameAlarmCombatLogDo {
  155. return g.withDO(g.DO.Order(conds...))
  156. }
  157. func (g gameAlarmCombatLogDo) Distinct(cols ...field.Expr) *gameAlarmCombatLogDo {
  158. return g.withDO(g.DO.Distinct(cols...))
  159. }
  160. func (g gameAlarmCombatLogDo) Omit(cols ...field.Expr) *gameAlarmCombatLogDo {
  161. return g.withDO(g.DO.Omit(cols...))
  162. }
  163. func (g gameAlarmCombatLogDo) Join(table schema.Tabler, on ...field.Expr) *gameAlarmCombatLogDo {
  164. return g.withDO(g.DO.Join(table, on...))
  165. }
  166. func (g gameAlarmCombatLogDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameAlarmCombatLogDo {
  167. return g.withDO(g.DO.LeftJoin(table, on...))
  168. }
  169. func (g gameAlarmCombatLogDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameAlarmCombatLogDo {
  170. return g.withDO(g.DO.RightJoin(table, on...))
  171. }
  172. func (g gameAlarmCombatLogDo) Group(cols ...field.Expr) *gameAlarmCombatLogDo {
  173. return g.withDO(g.DO.Group(cols...))
  174. }
  175. func (g gameAlarmCombatLogDo) Having(conds ...gen.Condition) *gameAlarmCombatLogDo {
  176. return g.withDO(g.DO.Having(conds...))
  177. }
  178. func (g gameAlarmCombatLogDo) Limit(limit int) *gameAlarmCombatLogDo {
  179. return g.withDO(g.DO.Limit(limit))
  180. }
  181. func (g gameAlarmCombatLogDo) Offset(offset int) *gameAlarmCombatLogDo {
  182. return g.withDO(g.DO.Offset(offset))
  183. }
  184. func (g gameAlarmCombatLogDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameAlarmCombatLogDo {
  185. return g.withDO(g.DO.Scopes(funcs...))
  186. }
  187. func (g gameAlarmCombatLogDo) Unscoped() *gameAlarmCombatLogDo {
  188. return g.withDO(g.DO.Unscoped())
  189. }
  190. func (g gameAlarmCombatLogDo) Create(values ...*model.GameAlarmCombatLog) error {
  191. if len(values) == 0 {
  192. return nil
  193. }
  194. return g.DO.Create(values)
  195. }
  196. func (g gameAlarmCombatLogDo) CreateInBatches(values []*model.GameAlarmCombatLog, batchSize int) error {
  197. return g.DO.CreateInBatches(values, batchSize)
  198. }
  199. // Save : !!! underlying implementation is different with GORM
  200. // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
  201. func (g gameAlarmCombatLogDo) Save(values ...*model.GameAlarmCombatLog) error {
  202. if len(values) == 0 {
  203. return nil
  204. }
  205. return g.DO.Save(values)
  206. }
  207. func (g gameAlarmCombatLogDo) First() (*model.GameAlarmCombatLog, error) {
  208. if result, err := g.DO.First(); err != nil {
  209. return nil, err
  210. } else {
  211. return result.(*model.GameAlarmCombatLog), nil
  212. }
  213. }
  214. func (g gameAlarmCombatLogDo) Take() (*model.GameAlarmCombatLog, error) {
  215. if result, err := g.DO.Take(); err != nil {
  216. return nil, err
  217. } else {
  218. return result.(*model.GameAlarmCombatLog), nil
  219. }
  220. }
  221. func (g gameAlarmCombatLogDo) Last() (*model.GameAlarmCombatLog, error) {
  222. if result, err := g.DO.Last(); err != nil {
  223. return nil, err
  224. } else {
  225. return result.(*model.GameAlarmCombatLog), nil
  226. }
  227. }
  228. func (g gameAlarmCombatLogDo) Find() ([]*model.GameAlarmCombatLog, error) {
  229. result, err := g.DO.Find()
  230. return result.([]*model.GameAlarmCombatLog), err
  231. }
  232. func (g gameAlarmCombatLogDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameAlarmCombatLog, err error) {
  233. buf := make([]*model.GameAlarmCombatLog, 0, batchSize)
  234. err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
  235. defer func() { results = append(results, buf...) }()
  236. return fc(tx, batch)
  237. })
  238. return results, err
  239. }
  240. func (g gameAlarmCombatLogDo) FindInBatches(result *[]*model.GameAlarmCombatLog, batchSize int, fc func(tx gen.Dao, batch int) error) error {
  241. return g.DO.FindInBatches(result, batchSize, fc)
  242. }
  243. func (g gameAlarmCombatLogDo) Attrs(attrs ...field.AssignExpr) *gameAlarmCombatLogDo {
  244. return g.withDO(g.DO.Attrs(attrs...))
  245. }
  246. func (g gameAlarmCombatLogDo) Assign(attrs ...field.AssignExpr) *gameAlarmCombatLogDo {
  247. return g.withDO(g.DO.Assign(attrs...))
  248. }
  249. func (g gameAlarmCombatLogDo) Joins(fields ...field.RelationField) *gameAlarmCombatLogDo {
  250. for _, _f := range fields {
  251. g = *g.withDO(g.DO.Joins(_f))
  252. }
  253. return &g
  254. }
  255. func (g gameAlarmCombatLogDo) Preload(fields ...field.RelationField) *gameAlarmCombatLogDo {
  256. for _, _f := range fields {
  257. g = *g.withDO(g.DO.Preload(_f))
  258. }
  259. return &g
  260. }
  261. func (g gameAlarmCombatLogDo) FirstOrInit() (*model.GameAlarmCombatLog, error) {
  262. if result, err := g.DO.FirstOrInit(); err != nil {
  263. return nil, err
  264. } else {
  265. return result.(*model.GameAlarmCombatLog), nil
  266. }
  267. }
  268. func (g gameAlarmCombatLogDo) FirstOrCreate() (*model.GameAlarmCombatLog, error) {
  269. if result, err := g.DO.FirstOrCreate(); err != nil {
  270. return nil, err
  271. } else {
  272. return result.(*model.GameAlarmCombatLog), nil
  273. }
  274. }
  275. func (g gameAlarmCombatLogDo) FindByPage(offset int, limit int) (result []*model.GameAlarmCombatLog, count int64, err error) {
  276. result, err = g.Offset(offset).Limit(limit).Find()
  277. if err != nil {
  278. return
  279. }
  280. if size := len(result); 0 < limit && 0 < size && size < limit {
  281. count = int64(size + offset)
  282. return
  283. }
  284. count, err = g.Offset(-1).Limit(-1).Count()
  285. return
  286. }
  287. func (g gameAlarmCombatLogDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
  288. count, err = g.Count()
  289. if err != nil {
  290. return
  291. }
  292. err = g.Offset(offset).Limit(limit).Scan(result)
  293. return
  294. }
  295. func (g gameAlarmCombatLogDo) Scan(result interface{}) (err error) {
  296. return g.DO.Scan(result)
  297. }
  298. func (g gameAlarmCombatLogDo) Delete(models ...*model.GameAlarmCombatLog) (result gen.ResultInfo, err error) {
  299. return g.DO.Delete(models)
  300. }
  301. func (g *gameAlarmCombatLogDo) withDO(do gen.Dao) *gameAlarmCombatLogDo {
  302. g.DO = *do.(*gen.DO)
  303. return g
  304. }