player_cache.gen.go 1.4 KB

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  1. // Code generated by gorm.io/gen. DO NOT EDIT.
  2. // Code generated by gorm.io/gen. DO NOT EDIT.
  3. // Code generated by gorm.io/gen. DO NOT EDIT.
  4. package model
  5. const TableNamePlayerCache = "player_cache"
  6. // PlayerCache mapped from table <player_cache>
  7. type PlayerCache struct {
  8. ID int64 `gorm:"column:id;type:bigint(20) unsigned;primaryKey;autoIncrement:true" json:"id"`
  9. Playerid int64 `gorm:"column:playerid;type:bigint(20);not null;uniqueIndex:playerid,priority:1" json:"playerid"` // 用户ID
  10. AccID int64 `gorm:"column:acc_id;type:bigint(20)" json:"acc_id"` // accId
  11. ServerID int32 `gorm:"column:server_id;type:int(11);index:server_id,priority:1;default:1" json:"server_id"` // 服务器ID
  12. Level int32 `gorm:"column:level;type:int(11);index:level,priority:1" json:"level"` // 玩家等级
  13. PassRoom string `gorm:"column:pass_room;type:json" json:"pass_room"` // 通关数据
  14. Treasures string `gorm:"column:treasures;type:json" json:"treasures"` // 宝物
  15. LastSyncTime int64 `gorm:"column:last_sync_time;type:bigint(20)" json:"last_sync_time"` // 最后同步时间
  16. }
  17. // TableName PlayerCache's table name
  18. func (*PlayerCache) TableName() string {
  19. return TableNamePlayerCache
  20. }