player_attr.gen.go 2.1 KB

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  1. // Code generated by gorm.io/gen. DO NOT EDIT.
  2. // Code generated by gorm.io/gen. DO NOT EDIT.
  3. // Code generated by gorm.io/gen. DO NOT EDIT.
  4. package model
  5. import (
  6. "time"
  7. )
  8. const TableNamePlayerAttr = "player_attr"
  9. // PlayerAttr mapped from table <player_attr>
  10. type PlayerAttr struct {
  11. ID int64 `gorm:"column:id;primaryKey;autoIncrement:true" json:"id"`
  12. Playerid int64 `gorm:"column:playerid" json:"playerid"`
  13. AccID int64 `gorm:"column:accId" json:"accId"`
  14. Level int32 `gorm:"column:level" json:"level"`
  15. Exp int64 `gorm:"column:exp" json:"exp"`
  16. Lastlogintick int64 `gorm:"column:lastlogintick" json:"lastlogintick"`
  17. Lastlogouttick int64 `gorm:"column:lastlogouttick" json:"lastlogouttick"`
  18. OpenID string `gorm:"column:openId" json:"openId"`
  19. NickName string `gorm:"column:nickName" json:"nickName"`
  20. ImgURL string `gorm:"column:imgUrl" json:"imgUrl"`
  21. HeadImg string `gorm:"column:headImg" json:"headImg"`
  22. CreateTime time.Time `gorm:"column:create_time" json:"create_time"`
  23. Ban int32 `gorm:"column:ban" json:"ban"`
  24. AdID string `gorm:"column:adId" json:"adId"`
  25. ClickID string `gorm:"column:clickId" json:"clickId"`
  26. AdSrc string `gorm:"column:adSrc" json:"adSrc"`
  27. Plat string `gorm:"column:plat" json:"plat"`
  28. Flag int32 `gorm:"column:flag" json:"flag"`
  29. Materials string `gorm:"column:materials" json:"materials"`
  30. Heros string `gorm:"column:heros" json:"heros"`
  31. Fort string `gorm:"column:fort" json:"fort"`
  32. Runes string `gorm:"column:runes" json:"runes"`
  33. Line int32 `gorm:"column:line" json:"line"`
  34. Chapters string `gorm:"column:chapters" json:"chapters"`
  35. Treasures string `gorm:"column:treasures" json:"treasures"`
  36. Recruit string `gorm:"column:recruit" json:"recruit"`
  37. HeroSkins string `gorm:"column:heroSkins" json:"heroSkins"`
  38. }
  39. // TableName PlayerAttr's table name
  40. func (*PlayerAttr) TableName() string {
  41. return TableNamePlayerAttr
  42. }