game_character_data_anomaly.gen.go 2.0 KB

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  1. // Code generated by gorm.io/gen. DO NOT EDIT.
  2. // Code generated by gorm.io/gen. DO NOT EDIT.
  3. // Code generated by gorm.io/gen. DO NOT EDIT.
  4. package model
  5. import (
  6. "time"
  7. )
  8. const TableNameGameCharacterDataAnomaly = "game_character_data_anomaly"
  9. // GameCharacterDataAnomaly mapped from table <game_character_data_anomaly>
  10. type GameCharacterDataAnomaly struct {
  11. ID int64 `gorm:"column:id;type:bigint(20);primaryKey;autoIncrement:true" json:"id"`
  12. ServerID int32 `gorm:"column:server_id;type:int(11);not null;index:game_data_anomaly_server_id_index,priority:1;index:game_data_anomaly_server_id_user_id_index,priority:1" json:"server_id"`
  13. UserID int64 `gorm:"column:user_id;type:bigint(20);not null;index:game_data_anomaly_server_id_user_id_index,priority:2;index:game_data_anomaly_user_id_index,priority:1" json:"user_id"`
  14. ChapterID int32 `gorm:"column:chapter_id;type:int(11);not null;index:game_data_anomaly_chapter_id_index,priority:1;index:game_data_anomaly_chapter_id_room_id_index,priority:1" json:"chapter_id"` // 关卡id
  15. RoomID int32 `gorm:"column:room_id;type:int(11);not null;index:game_data_anomaly_chapter_id_room_id_index,priority:2" json:"room_id"` // 房间id
  16. Level int32 `gorm:"column:level;type:int(11);not null" json:"level"` // 困难度
  17. Key string `gorm:"column:key;type:varchar(255);not null" json:"key"` // 解密用的eky
  18. CharacterData string `gorm:"column:character_data;type:json;not null" json:"character_data"`
  19. CreatedAt time.Time `gorm:"column:created_at;type:datetime;not null" json:"created_at"`
  20. }
  21. // TableName GameCharacterDataAnomaly's table name
  22. func (*GameCharacterDataAnomaly) TableName() string {
  23. return TableNameGameCharacterDataAnomaly
  24. }