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- package forms
- type PlayerPassRoom struct {
- ID uint `json:"id"`
- Count int `json:"count"`
- Difficulty int `json:"difficulty"`
- Pass bool `json:"pass"`
- IsActivity bool `json:"isActivity"`
- YearDay int `json:"yd"`
- EnterCount int `json:"ec"`
- }
- type DropTalent struct {
- ID uint `json:"id"`
- Count int `json:"level"`
- }
- type DropedRoles struct {
- ID int64 `json:"id"`
- Wear bool `json:"wear"`
- }
- // DropEquipment 装备
- type DropEquipment struct {
- GID string `json:"id"`
- EID int64 `json:"equipId"`
- Wear bool `json:"wear"`
- }
- // PlayerTalent 天赋
- type PlayerTalent struct {
- ID int `json:"id"`
- Level int `json:"level"`
- }
- // DropMaterial 掉落物品
- type DropMaterial struct {
- ID int64 `json:"id"`
- Count int `json:"count"`
- }
- // ExpireMaterial 购买商品,如会员 是否有会员根据里面是否有数据判断
- type ExpireMaterial struct {
- ID int64 `json:"id"`
- StartTime int64 `json:"startTime"`
- EndTime int64 `json:"endTime"`
- LastReward int64 `json:"lastReward"`
- }
- type PlayerMaterialModel struct {
- ID int64 `json:"id"`
- Playerid int64 `json:"playerid"`
- Coin int64 `json:"coin"`
- Diamond int32 `json:"diamond"`
- Equipments map[string]*DropEquipment `json:"equipments"`
- Materials map[int64]*DropMaterial `json:"materials"`
- Roles []*DropedRoles `json:"roles"`
- Talents map[int]int `json:"talents"`
- PassRoom []*PlayerPassRoom `json:"passRoom"`
- RoleRes map[int]int `json:"roleRes"`
- BuffMaterials []*ExpireMaterial `json:"buffMaterials"`
- AdLimit string `json:"adLimit"`
- }
- type PlayerEquipmentsReq struct {
- ListReq
- PlayerId int64 `json:"playerid" form:"playerid" binding:"required"`
- }
- type PlayerEquipmentsRes struct {
- ListRes
- }
- type DropEquipmentList []DropEquipment
- func (de DropEquipmentList) Len() int {
- return len(de)
- }
- func (de DropEquipmentList) Less(i, j int) bool {
- return de[i].EID < de[j].EID
- }
- func (de DropEquipmentList) Swap(i, j int) {
- de[i], de[j] = de[j], de[i]
- }
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