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- package config
- import (
- "os"
- "runtime"
- "time"
- )
- type EventItem struct {
- ID int32 `json:"id"`
- Name string `json:"name"`
- }
- var (
- RootPtah, _ = os.Getwd()
- // SysType 操作系统类型 windows | linux
- SysType = runtime.GOOS
- // DefaultZone 默认时区 东八
- DefaultZone = time.FixedZone("CST", 8*3600)
- // DiamondGoodIds 钻石商品ID集合
- DiamondGoodIds = []int32{7, 8, 9, 12, 13, 14}
- // LoginEvent 登录事件
- LoginEvent = []EventItem{
- {ID: 1, Name: "游戏引擎启动"},
- {ID: 2, Name: "启动到加载分包完成"},
- {ID: 3, Name: "接收到http登录成功后"},
- {ID: 4, Name: "加载json成功后,同时打开socket"},
- {ID: 5, Name: "获取到entryPack"},
- {ID: 6, Name: "加载大厅分包成功"},
- {ID: 7, Name: "加载游戏分包成功"},
- {ID: 8, Name: "切换到大厅"},
- {ID: 9, Name: "切换到游戏"},
- {ID: 10, Name: "发送EntryPack"},
- {ID: 11, Name: "获取到服务器列表"},
- {ID: 12, Name: "选择服务器请求登录"},
- {ID: 13, Name: "登录服务器成功"},
- }
- // GemTypeMap 宝石类型
- GemTypeMap = map[int64]string{
- 1: "攻击宝石",
- 2: "减伤宝石",
- 3: "生命宝石",
- 4: "暴击宝石",
- 5: "暴伤宝石",
- 6: "换弹宝石",
- }
- // GemPartMap 宝石镶嵌部位
- GemPartMap = map[int64]string{
- 1: "武器",
- 2: "头盔",
- 3: "护甲",
- 4: "配饰",
- 5: "手套",
- 6: "戒指",
- }
- )
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