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- // Code generated by gorm.io/gen. DO NOT EDIT.
- // Code generated by gorm.io/gen. DO NOT EDIT.
- // Code generated by gorm.io/gen. DO NOT EDIT.
- package query
- import (
- "context"
- "gorm.io/gorm"
- "gorm.io/gorm/clause"
- "gorm.io/gorm/schema"
- "gorm.io/gen"
- "gorm.io/gen/field"
- "gorm.io/plugin/dbresolver"
- "gadmin/internal/gorm/model"
- )
- func newPlayerAttr(db *gorm.DB, opts ...gen.DOOption) playerAttr {
- _playerAttr := playerAttr{}
- _playerAttr.playerAttrDo.UseDB(db, opts...)
- _playerAttr.playerAttrDo.UseModel(&model.PlayerAttr{})
- tableName := _playerAttr.playerAttrDo.TableName()
- _playerAttr.ALL = field.NewAsterisk(tableName)
- _playerAttr.ID = field.NewInt64(tableName, "id")
- _playerAttr.Playerid = field.NewInt64(tableName, "playerid")
- _playerAttr.AccID = field.NewInt64(tableName, "accId")
- _playerAttr.ServerID = field.NewInt32(tableName, "serverId")
- _playerAttr.Level = field.NewInt32(tableName, "level")
- _playerAttr.Exp = field.NewInt64(tableName, "exp")
- _playerAttr.Stamina = field.NewInt32(tableName, "stamina")
- _playerAttr.Lastlogintick = field.NewInt64(tableName, "lastlogintick")
- _playerAttr.Lastlogouttick = field.NewInt64(tableName, "lastlogouttick")
- _playerAttr.LastChapter = field.NewString(tableName, "lastChapter")
- _playerAttr.LastStamTick = field.NewInt64(tableName, "lastStamTick")
- _playerAttr.Location = field.NewString(tableName, "location")
- _playerAttr.OpenID = field.NewString(tableName, "openId")
- _playerAttr.NickName = field.NewString(tableName, "nickName")
- _playerAttr.ImgURL = field.NewString(tableName, "imgUrl")
- _playerAttr.Ban = field.NewInt32(tableName, "ban")
- _playerAttr.GdtVid = field.NewString(tableName, "gdtVid")
- _playerAttr.AdID = field.NewString(tableName, "adId")
- _playerAttr.AdSrc = field.NewString(tableName, "adSrc")
- _playerAttr.CreateTime = field.NewTime(tableName, "create_time")
- _playerAttr.CombatEffe = field.NewInt64(tableName, "combatEffe")
- _playerAttr.MaxCombatEffe = field.NewInt64(tableName, "maxCombatEffe")
- _playerAttr.Flag = field.NewInt32(tableName, "flag")
- _playerAttr.fillFieldMap()
- return _playerAttr
- }
- type playerAttr struct {
- playerAttrDo
- ALL field.Asterisk
- ID field.Int64
- Playerid field.Int64
- AccID field.Int64
- ServerID field.Int32
- Level field.Int32
- Exp field.Int64
- Stamina field.Int32
- Lastlogintick field.Int64
- Lastlogouttick field.Int64
- LastChapter field.String
- LastStamTick field.Int64
- Location field.String
- OpenID field.String
- NickName field.String
- ImgURL field.String
- Ban field.Int32
- GdtVid field.String
- AdID field.String
- AdSrc field.String
- CreateTime field.Time
- CombatEffe field.Int64
- MaxCombatEffe field.Int64
- Flag field.Int32
- fieldMap map[string]field.Expr
- }
- func (p playerAttr) Table(newTableName string) *playerAttr {
- p.playerAttrDo.UseTable(newTableName)
- return p.updateTableName(newTableName)
- }
- func (p playerAttr) As(alias string) *playerAttr {
- p.playerAttrDo.DO = *(p.playerAttrDo.As(alias).(*gen.DO))
- return p.updateTableName(alias)
- }
- func (p *playerAttr) updateTableName(table string) *playerAttr {
- p.ALL = field.NewAsterisk(table)
- p.ID = field.NewInt64(table, "id")
- p.Playerid = field.NewInt64(table, "playerid")
- p.AccID = field.NewInt64(table, "accId")
- p.ServerID = field.NewInt32(table, "serverId")
- p.Level = field.NewInt32(table, "level")
- p.Exp = field.NewInt64(table, "exp")
- p.Stamina = field.NewInt32(table, "stamina")
- p.Lastlogintick = field.NewInt64(table, "lastlogintick")
- p.Lastlogouttick = field.NewInt64(table, "lastlogouttick")
- p.LastChapter = field.NewString(table, "lastChapter")
- p.LastStamTick = field.NewInt64(table, "lastStamTick")
- p.Location = field.NewString(table, "location")
- p.OpenID = field.NewString(table, "openId")
- p.NickName = field.NewString(table, "nickName")
- p.ImgURL = field.NewString(table, "imgUrl")
- p.Ban = field.NewInt32(table, "ban")
- p.GdtVid = field.NewString(table, "gdtVid")
- p.AdID = field.NewString(table, "adId")
- p.AdSrc = field.NewString(table, "adSrc")
- p.CreateTime = field.NewTime(table, "create_time")
- p.CombatEffe = field.NewInt64(table, "combatEffe")
- p.MaxCombatEffe = field.NewInt64(table, "maxCombatEffe")
- p.Flag = field.NewInt32(table, "flag")
- p.fillFieldMap()
- return p
- }
- func (p *playerAttr) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
- _f, ok := p.fieldMap[fieldName]
- if !ok || _f == nil {
- return nil, false
- }
- _oe, ok := _f.(field.OrderExpr)
- return _oe, ok
- }
- func (p *playerAttr) fillFieldMap() {
- p.fieldMap = make(map[string]field.Expr, 23)
- p.fieldMap["id"] = p.ID
- p.fieldMap["playerid"] = p.Playerid
- p.fieldMap["accId"] = p.AccID
- p.fieldMap["serverId"] = p.ServerID
- p.fieldMap["level"] = p.Level
- p.fieldMap["exp"] = p.Exp
- p.fieldMap["stamina"] = p.Stamina
- p.fieldMap["lastlogintick"] = p.Lastlogintick
- p.fieldMap["lastlogouttick"] = p.Lastlogouttick
- p.fieldMap["lastChapter"] = p.LastChapter
- p.fieldMap["lastStamTick"] = p.LastStamTick
- p.fieldMap["location"] = p.Location
- p.fieldMap["openId"] = p.OpenID
- p.fieldMap["nickName"] = p.NickName
- p.fieldMap["imgUrl"] = p.ImgURL
- p.fieldMap["ban"] = p.Ban
- p.fieldMap["gdtVid"] = p.GdtVid
- p.fieldMap["adId"] = p.AdID
- p.fieldMap["adSrc"] = p.AdSrc
- p.fieldMap["create_time"] = p.CreateTime
- p.fieldMap["combatEffe"] = p.CombatEffe
- p.fieldMap["maxCombatEffe"] = p.MaxCombatEffe
- p.fieldMap["flag"] = p.Flag
- }
- func (p playerAttr) clone(db *gorm.DB) playerAttr {
- p.playerAttrDo.ReplaceConnPool(db.Statement.ConnPool)
- return p
- }
- func (p playerAttr) replaceDB(db *gorm.DB) playerAttr {
- p.playerAttrDo.ReplaceDB(db)
- return p
- }
- type playerAttrDo struct{ gen.DO }
- func (p playerAttrDo) Debug() *playerAttrDo {
- return p.withDO(p.DO.Debug())
- }
- func (p playerAttrDo) WithContext(ctx context.Context) *playerAttrDo {
- return p.withDO(p.DO.WithContext(ctx))
- }
- func (p playerAttrDo) ReadDB() *playerAttrDo {
- return p.Clauses(dbresolver.Read)
- }
- func (p playerAttrDo) WriteDB() *playerAttrDo {
- return p.Clauses(dbresolver.Write)
- }
- func (p playerAttrDo) Session(config *gorm.Session) *playerAttrDo {
- return p.withDO(p.DO.Session(config))
- }
- func (p playerAttrDo) Clauses(conds ...clause.Expression) *playerAttrDo {
- return p.withDO(p.DO.Clauses(conds...))
- }
- func (p playerAttrDo) Returning(value interface{}, columns ...string) *playerAttrDo {
- return p.withDO(p.DO.Returning(value, columns...))
- }
- func (p playerAttrDo) Not(conds ...gen.Condition) *playerAttrDo {
- return p.withDO(p.DO.Not(conds...))
- }
- func (p playerAttrDo) Or(conds ...gen.Condition) *playerAttrDo {
- return p.withDO(p.DO.Or(conds...))
- }
- func (p playerAttrDo) Select(conds ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.Select(conds...))
- }
- func (p playerAttrDo) Where(conds ...gen.Condition) *playerAttrDo {
- return p.withDO(p.DO.Where(conds...))
- }
- func (p playerAttrDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *playerAttrDo {
- return p.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB()))
- }
- func (p playerAttrDo) Order(conds ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.Order(conds...))
- }
- func (p playerAttrDo) Distinct(cols ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.Distinct(cols...))
- }
- func (p playerAttrDo) Omit(cols ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.Omit(cols...))
- }
- func (p playerAttrDo) Join(table schema.Tabler, on ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.Join(table, on...))
- }
- func (p playerAttrDo) LeftJoin(table schema.Tabler, on ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.LeftJoin(table, on...))
- }
- func (p playerAttrDo) RightJoin(table schema.Tabler, on ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.RightJoin(table, on...))
- }
- func (p playerAttrDo) Group(cols ...field.Expr) *playerAttrDo {
- return p.withDO(p.DO.Group(cols...))
- }
- func (p playerAttrDo) Having(conds ...gen.Condition) *playerAttrDo {
- return p.withDO(p.DO.Having(conds...))
- }
- func (p playerAttrDo) Limit(limit int) *playerAttrDo {
- return p.withDO(p.DO.Limit(limit))
- }
- func (p playerAttrDo) Offset(offset int) *playerAttrDo {
- return p.withDO(p.DO.Offset(offset))
- }
- func (p playerAttrDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *playerAttrDo {
- return p.withDO(p.DO.Scopes(funcs...))
- }
- func (p playerAttrDo) Unscoped() *playerAttrDo {
- return p.withDO(p.DO.Unscoped())
- }
- func (p playerAttrDo) Create(values ...*model.PlayerAttr) error {
- if len(values) == 0 {
- return nil
- }
- return p.DO.Create(values)
- }
- func (p playerAttrDo) CreateInBatches(values []*model.PlayerAttr, batchSize int) error {
- return p.DO.CreateInBatches(values, batchSize)
- }
- // Save : !!! underlying implementation is different with GORM
- // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
- func (p playerAttrDo) Save(values ...*model.PlayerAttr) error {
- if len(values) == 0 {
- return nil
- }
- return p.DO.Save(values)
- }
- func (p playerAttrDo) First() (*model.PlayerAttr, error) {
- if result, err := p.DO.First(); err != nil {
- return nil, err
- } else {
- return result.(*model.PlayerAttr), nil
- }
- }
- func (p playerAttrDo) Take() (*model.PlayerAttr, error) {
- if result, err := p.DO.Take(); err != nil {
- return nil, err
- } else {
- return result.(*model.PlayerAttr), nil
- }
- }
- func (p playerAttrDo) Last() (*model.PlayerAttr, error) {
- if result, err := p.DO.Last(); err != nil {
- return nil, err
- } else {
- return result.(*model.PlayerAttr), nil
- }
- }
- func (p playerAttrDo) Find() ([]*model.PlayerAttr, error) {
- result, err := p.DO.Find()
- return result.([]*model.PlayerAttr), err
- }
- func (p playerAttrDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.PlayerAttr, err error) {
- buf := make([]*model.PlayerAttr, 0, batchSize)
- err = p.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
- defer func() { results = append(results, buf...) }()
- return fc(tx, batch)
- })
- return results, err
- }
- func (p playerAttrDo) FindInBatches(result *[]*model.PlayerAttr, batchSize int, fc func(tx gen.Dao, batch int) error) error {
- return p.DO.FindInBatches(result, batchSize, fc)
- }
- func (p playerAttrDo) Attrs(attrs ...field.AssignExpr) *playerAttrDo {
- return p.withDO(p.DO.Attrs(attrs...))
- }
- func (p playerAttrDo) Assign(attrs ...field.AssignExpr) *playerAttrDo {
- return p.withDO(p.DO.Assign(attrs...))
- }
- func (p playerAttrDo) Joins(fields ...field.RelationField) *playerAttrDo {
- for _, _f := range fields {
- p = *p.withDO(p.DO.Joins(_f))
- }
- return &p
- }
- func (p playerAttrDo) Preload(fields ...field.RelationField) *playerAttrDo {
- for _, _f := range fields {
- p = *p.withDO(p.DO.Preload(_f))
- }
- return &p
- }
- func (p playerAttrDo) FirstOrInit() (*model.PlayerAttr, error) {
- if result, err := p.DO.FirstOrInit(); err != nil {
- return nil, err
- } else {
- return result.(*model.PlayerAttr), nil
- }
- }
- func (p playerAttrDo) FirstOrCreate() (*model.PlayerAttr, error) {
- if result, err := p.DO.FirstOrCreate(); err != nil {
- return nil, err
- } else {
- return result.(*model.PlayerAttr), nil
- }
- }
- func (p playerAttrDo) FindByPage(offset int, limit int) (result []*model.PlayerAttr, count int64, err error) {
- result, err = p.Offset(offset).Limit(limit).Find()
- if err != nil {
- return
- }
- if size := len(result); 0 < limit && 0 < size && size < limit {
- count = int64(size + offset)
- return
- }
- count, err = p.Offset(-1).Limit(-1).Count()
- return
- }
- func (p playerAttrDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
- count, err = p.Count()
- if err != nil {
- return
- }
- err = p.Offset(offset).Limit(limit).Scan(result)
- return
- }
- func (p playerAttrDo) Scan(result interface{}) (err error) {
- return p.DO.Scan(result)
- }
- func (p playerAttrDo) Delete(models ...*model.PlayerAttr) (result gen.ResultInfo, err error) {
- return p.DO.Delete(models)
- }
- func (p *playerAttrDo) withDO(do gen.Dao) *playerAttrDo {
- p.DO = *do.(*gen.DO)
- return p
- }
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