package gmdata // 天赋 type PlayerTalent struct { TalentId int `json:"talent_Id"` TalentName string `json:"talent_name"` Number int `json:"number"` } // 宝物 type PlayerTreasure struct { Id int64 `json:"ID"` Name string `json:"name"` Level int `json:"level"` Star int `json:"star"` } // 角色 type PlayerRole struct { Id int64 `json:"ID"` Name string `json:"name"` } // 关卡 type PlayerChapter struct { ID int64 `json:"ID"` Name string `json:"name"` Difficulty int `json:"difficulty"` Chapter int `json:"chapter"` //房间数量 } // 武器 type PlayerWear struct { ID int64 `json:"ID,omitempty"` Name string `json:"name,omitempty"` RoleID int64 `json:"role,omitempty"` } type PlayerBody struct { Part int `json:"part,omitempty"` Name string `json:"name,omitempty"` Level int `json:"level,omitempty"` Step int `json:"step,omitempty"` } // 部件锻造 var BodyMap = map[int]string{ 1: "武器", 2: "头盔", 3: "护甲", 4: "护符", 5: "手套", 6: "指环", } var ( PlayerRoles map[int64]PlayerRole PlayerChapters map[int64]PlayerChapter PlayerTalents map[int]PlayerTalent PlayerWears map[int64]PlayerWear PlayerTreasures map[int64]PlayerTreasure ) func LoadPlayerData(confPath string) error { err := LoadItemData(confPath, "Role.json", &PlayerRoles) if err != nil { return err } playerChapterArr := make([]PlayerChapter, 0) err = LoadItemData(confPath, "chapter.json", &playerChapterArr) if err != nil { return err } //转换成map PlayerChapters = make(map[int64]PlayerChapter) for _, item := range playerChapterArr { PlayerChapters[item.ID] = item } PlayerTalents = make(map[int]PlayerTalent) err = LoadItemData(confPath, "talent.json", &PlayerTalents) if err != nil { return err } err = LoadItemData(confPath, "wear.json", &PlayerWears) if err != nil { return err } err = LoadItemData(confPath, "treasureAttr.json", &PlayerTreasures) if err != nil { return err } return nil }