// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newPlayerPatrol(db *gorm.DB, opts ...gen.DOOption) playerPatrol { _playerPatrol := playerPatrol{} _playerPatrol.playerPatrolDo.UseDB(db, opts...) _playerPatrol.playerPatrolDo.UseModel(&model.PlayerPatrol{}) tableName := _playerPatrol.playerPatrolDo.TableName() _playerPatrol.ALL = field.NewAsterisk(tableName) _playerPatrol.Playerid = field.NewInt64(tableName, "playerid") _playerPatrol.Level = field.NewInt32(tableName, "level") _playerPatrol.Materials = field.NewString(tableName, "materials") _playerPatrol.Equipments = field.NewString(tableName, "equipments") _playerPatrol.CalcItems = field.NewString(tableName, "calcItems") _playerPatrol.StartTick = field.NewInt64(tableName, "startTick") _playerPatrol.TimeLen = field.NewInt64(tableName, "timeLen") _playerPatrol.MaxTimeLen = field.NewInt64(tableName, "maxTimeLen") _playerPatrol.DayCount = field.NewInt32(tableName, "dayCount") _playerPatrol.fillFieldMap() return _playerPatrol } type playerPatrol struct { playerPatrolDo ALL field.Asterisk Playerid field.Int64 Level field.Int32 Materials field.String Equipments field.String CalcItems field.String StartTick field.Int64 TimeLen field.Int64 MaxTimeLen field.Int64 DayCount field.Int32 fieldMap map[string]field.Expr } func (p playerPatrol) Table(newTableName string) *playerPatrol { p.playerPatrolDo.UseTable(newTableName) return p.updateTableName(newTableName) } func (p playerPatrol) As(alias string) *playerPatrol { p.playerPatrolDo.DO = *(p.playerPatrolDo.As(alias).(*gen.DO)) return p.updateTableName(alias) } func (p *playerPatrol) updateTableName(table string) *playerPatrol { p.ALL = field.NewAsterisk(table) p.Playerid = field.NewInt64(table, "playerid") p.Level = field.NewInt32(table, "level") p.Materials = field.NewString(table, "materials") p.Equipments = field.NewString(table, "equipments") p.CalcItems = field.NewString(table, "calcItems") p.StartTick = field.NewInt64(table, "startTick") p.TimeLen = field.NewInt64(table, "timeLen") p.MaxTimeLen = field.NewInt64(table, "maxTimeLen") p.DayCount = field.NewInt32(table, "dayCount") p.fillFieldMap() return p } func (p *playerPatrol) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := p.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (p *playerPatrol) fillFieldMap() { p.fieldMap = make(map[string]field.Expr, 9) p.fieldMap["playerid"] = p.Playerid p.fieldMap["level"] = p.Level p.fieldMap["materials"] = p.Materials p.fieldMap["equipments"] = p.Equipments p.fieldMap["calcItems"] = p.CalcItems p.fieldMap["startTick"] = p.StartTick p.fieldMap["timeLen"] = p.TimeLen p.fieldMap["maxTimeLen"] = p.MaxTimeLen p.fieldMap["dayCount"] = p.DayCount } func (p playerPatrol) clone(db *gorm.DB) playerPatrol { p.playerPatrolDo.ReplaceConnPool(db.Statement.ConnPool) return p } func (p playerPatrol) replaceDB(db *gorm.DB) playerPatrol { p.playerPatrolDo.ReplaceDB(db) return p } type playerPatrolDo struct{ gen.DO } func (p playerPatrolDo) Debug() *playerPatrolDo { return p.withDO(p.DO.Debug()) } func (p playerPatrolDo) WithContext(ctx context.Context) *playerPatrolDo { return p.withDO(p.DO.WithContext(ctx)) } func (p playerPatrolDo) ReadDB() *playerPatrolDo { return p.Clauses(dbresolver.Read) } func (p playerPatrolDo) WriteDB() *playerPatrolDo { return p.Clauses(dbresolver.Write) } func (p playerPatrolDo) Session(config *gorm.Session) *playerPatrolDo { return p.withDO(p.DO.Session(config)) } func (p playerPatrolDo) Clauses(conds ...clause.Expression) *playerPatrolDo { return p.withDO(p.DO.Clauses(conds...)) } func (p playerPatrolDo) Returning(value interface{}, columns ...string) *playerPatrolDo { return p.withDO(p.DO.Returning(value, columns...)) } func (p playerPatrolDo) Not(conds ...gen.Condition) *playerPatrolDo { return p.withDO(p.DO.Not(conds...)) } func (p playerPatrolDo) Or(conds ...gen.Condition) *playerPatrolDo { return p.withDO(p.DO.Or(conds...)) } func (p playerPatrolDo) Select(conds ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.Select(conds...)) } func (p playerPatrolDo) Where(conds ...gen.Condition) *playerPatrolDo { return p.withDO(p.DO.Where(conds...)) } func (p playerPatrolDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *playerPatrolDo { return p.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (p playerPatrolDo) Order(conds ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.Order(conds...)) } func (p playerPatrolDo) Distinct(cols ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.Distinct(cols...)) } func (p playerPatrolDo) Omit(cols ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.Omit(cols...)) } func (p playerPatrolDo) Join(table schema.Tabler, on ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.Join(table, on...)) } func (p playerPatrolDo) LeftJoin(table schema.Tabler, on ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.LeftJoin(table, on...)) } func (p playerPatrolDo) RightJoin(table schema.Tabler, on ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.RightJoin(table, on...)) } func (p playerPatrolDo) Group(cols ...field.Expr) *playerPatrolDo { return p.withDO(p.DO.Group(cols...)) } func (p playerPatrolDo) Having(conds ...gen.Condition) *playerPatrolDo { return p.withDO(p.DO.Having(conds...)) } func (p playerPatrolDo) Limit(limit int) *playerPatrolDo { return p.withDO(p.DO.Limit(limit)) } func (p playerPatrolDo) Offset(offset int) *playerPatrolDo { return p.withDO(p.DO.Offset(offset)) } func (p playerPatrolDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *playerPatrolDo { return p.withDO(p.DO.Scopes(funcs...)) } func (p playerPatrolDo) Unscoped() *playerPatrolDo { return p.withDO(p.DO.Unscoped()) } func (p playerPatrolDo) Create(values ...*model.PlayerPatrol) error { if len(values) == 0 { return nil } return p.DO.Create(values) } func (p playerPatrolDo) CreateInBatches(values []*model.PlayerPatrol, batchSize int) error { return p.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (p playerPatrolDo) Save(values ...*model.PlayerPatrol) error { if len(values) == 0 { return nil } return p.DO.Save(values) } func (p playerPatrolDo) First() (*model.PlayerPatrol, error) { if result, err := p.DO.First(); err != nil { return nil, err } else { return result.(*model.PlayerPatrol), nil } } func (p playerPatrolDo) Take() (*model.PlayerPatrol, error) { if result, err := p.DO.Take(); err != nil { return nil, err } else { return result.(*model.PlayerPatrol), nil } } func (p playerPatrolDo) Last() (*model.PlayerPatrol, error) { if result, err := p.DO.Last(); err != nil { return nil, err } else { return result.(*model.PlayerPatrol), nil } } func (p playerPatrolDo) Find() ([]*model.PlayerPatrol, error) { result, err := p.DO.Find() return result.([]*model.PlayerPatrol), err } func (p playerPatrolDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.PlayerPatrol, err error) { buf := make([]*model.PlayerPatrol, 0, batchSize) err = p.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (p playerPatrolDo) FindInBatches(result *[]*model.PlayerPatrol, batchSize int, fc func(tx gen.Dao, batch int) error) error { return p.DO.FindInBatches(result, batchSize, fc) } func (p playerPatrolDo) Attrs(attrs ...field.AssignExpr) *playerPatrolDo { return p.withDO(p.DO.Attrs(attrs...)) } func (p playerPatrolDo) Assign(attrs ...field.AssignExpr) *playerPatrolDo { return p.withDO(p.DO.Assign(attrs...)) } func (p playerPatrolDo) Joins(fields ...field.RelationField) *playerPatrolDo { for _, _f := range fields { p = *p.withDO(p.DO.Joins(_f)) } return &p } func (p playerPatrolDo) Preload(fields ...field.RelationField) *playerPatrolDo { for _, _f := range fields { p = *p.withDO(p.DO.Preload(_f)) } return &p } func (p playerPatrolDo) FirstOrInit() (*model.PlayerPatrol, error) { if result, err := p.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.PlayerPatrol), nil } } func (p playerPatrolDo) FirstOrCreate() (*model.PlayerPatrol, error) { if result, err := p.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.PlayerPatrol), nil } } func (p playerPatrolDo) FindByPage(offset int, limit int) (result []*model.PlayerPatrol, count int64, err error) { result, err = p.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = p.Offset(-1).Limit(-1).Count() return } func (p playerPatrolDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = p.Count() if err != nil { return } err = p.Offset(offset).Limit(limit).Scan(result) return } func (p playerPatrolDo) Scan(result interface{}) (err error) { return p.DO.Scan(result) } func (p playerPatrolDo) Delete(models ...*model.PlayerPatrol) (result gen.ResultInfo, err error) { return p.DO.Delete(models) } func (p *playerPatrolDo) withDO(do gen.Dao) *playerPatrolDo { p.DO = *do.(*gen.DO) return p }