// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newPlayerDivination(db *gorm.DB, opts ...gen.DOOption) playerDivination { _playerDivination := playerDivination{} _playerDivination.playerDivinationDo.UseDB(db, opts...) _playerDivination.playerDivinationDo.UseModel(&model.PlayerDivination{}) tableName := _playerDivination.playerDivinationDo.TableName() _playerDivination.ALL = field.NewAsterisk(tableName) _playerDivination.Playerid = field.NewInt64(tableName, "playerid") _playerDivination.DvnStatis = field.NewString(tableName, "dvnStatis") _playerDivination.DvnBuff = field.NewString(tableName, "dvnBuff") _playerDivination.fillFieldMap() return _playerDivination } type playerDivination struct { playerDivinationDo ALL field.Asterisk Playerid field.Int64 DvnStatis field.String DvnBuff field.String fieldMap map[string]field.Expr } func (p playerDivination) Table(newTableName string) *playerDivination { p.playerDivinationDo.UseTable(newTableName) return p.updateTableName(newTableName) } func (p playerDivination) As(alias string) *playerDivination { p.playerDivinationDo.DO = *(p.playerDivinationDo.As(alias).(*gen.DO)) return p.updateTableName(alias) } func (p *playerDivination) updateTableName(table string) *playerDivination { p.ALL = field.NewAsterisk(table) p.Playerid = field.NewInt64(table, "playerid") p.DvnStatis = field.NewString(table, "dvnStatis") p.DvnBuff = field.NewString(table, "dvnBuff") p.fillFieldMap() return p } func (p *playerDivination) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := p.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (p *playerDivination) fillFieldMap() { p.fieldMap = make(map[string]field.Expr, 3) p.fieldMap["playerid"] = p.Playerid p.fieldMap["dvnStatis"] = p.DvnStatis p.fieldMap["dvnBuff"] = p.DvnBuff } func (p playerDivination) clone(db *gorm.DB) playerDivination { p.playerDivinationDo.ReplaceConnPool(db.Statement.ConnPool) return p } func (p playerDivination) replaceDB(db *gorm.DB) playerDivination { p.playerDivinationDo.ReplaceDB(db) return p } type playerDivinationDo struct{ gen.DO } func (p playerDivinationDo) Debug() *playerDivinationDo { return p.withDO(p.DO.Debug()) } func (p playerDivinationDo) WithContext(ctx context.Context) *playerDivinationDo { return p.withDO(p.DO.WithContext(ctx)) } func (p playerDivinationDo) ReadDB() *playerDivinationDo { return p.Clauses(dbresolver.Read) } func (p playerDivinationDo) WriteDB() *playerDivinationDo { return p.Clauses(dbresolver.Write) } func (p playerDivinationDo) Session(config *gorm.Session) *playerDivinationDo { return p.withDO(p.DO.Session(config)) } func (p playerDivinationDo) Clauses(conds ...clause.Expression) *playerDivinationDo { return p.withDO(p.DO.Clauses(conds...)) } func (p playerDivinationDo) Returning(value interface{}, columns ...string) *playerDivinationDo { return p.withDO(p.DO.Returning(value, columns...)) } func (p playerDivinationDo) Not(conds ...gen.Condition) *playerDivinationDo { return p.withDO(p.DO.Not(conds...)) } func (p playerDivinationDo) Or(conds ...gen.Condition) *playerDivinationDo { return p.withDO(p.DO.Or(conds...)) } func (p playerDivinationDo) Select(conds ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.Select(conds...)) } func (p playerDivinationDo) Where(conds ...gen.Condition) *playerDivinationDo { return p.withDO(p.DO.Where(conds...)) } func (p playerDivinationDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *playerDivinationDo { return p.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (p playerDivinationDo) Order(conds ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.Order(conds...)) } func (p playerDivinationDo) Distinct(cols ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.Distinct(cols...)) } func (p playerDivinationDo) Omit(cols ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.Omit(cols...)) } func (p playerDivinationDo) Join(table schema.Tabler, on ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.Join(table, on...)) } func (p playerDivinationDo) LeftJoin(table schema.Tabler, on ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.LeftJoin(table, on...)) } func (p playerDivinationDo) RightJoin(table schema.Tabler, on ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.RightJoin(table, on...)) } func (p playerDivinationDo) Group(cols ...field.Expr) *playerDivinationDo { return p.withDO(p.DO.Group(cols...)) } func (p playerDivinationDo) Having(conds ...gen.Condition) *playerDivinationDo { return p.withDO(p.DO.Having(conds...)) } func (p playerDivinationDo) Limit(limit int) *playerDivinationDo { return p.withDO(p.DO.Limit(limit)) } func (p playerDivinationDo) Offset(offset int) *playerDivinationDo { return p.withDO(p.DO.Offset(offset)) } func (p playerDivinationDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *playerDivinationDo { return p.withDO(p.DO.Scopes(funcs...)) } func (p playerDivinationDo) Unscoped() *playerDivinationDo { return p.withDO(p.DO.Unscoped()) } func (p playerDivinationDo) Create(values ...*model.PlayerDivination) error { if len(values) == 0 { return nil } return p.DO.Create(values) } func (p playerDivinationDo) CreateInBatches(values []*model.PlayerDivination, batchSize int) error { return p.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (p playerDivinationDo) Save(values ...*model.PlayerDivination) error { if len(values) == 0 { return nil } return p.DO.Save(values) } func (p playerDivinationDo) First() (*model.PlayerDivination, error) { if result, err := p.DO.First(); err != nil { return nil, err } else { return result.(*model.PlayerDivination), nil } } func (p playerDivinationDo) Take() (*model.PlayerDivination, error) { if result, err := p.DO.Take(); err != nil { return nil, err } else { return result.(*model.PlayerDivination), nil } } func (p playerDivinationDo) Last() (*model.PlayerDivination, error) { if result, err := p.DO.Last(); err != nil { return nil, err } else { return result.(*model.PlayerDivination), nil } } func (p playerDivinationDo) Find() ([]*model.PlayerDivination, error) { result, err := p.DO.Find() return result.([]*model.PlayerDivination), err } func (p playerDivinationDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.PlayerDivination, err error) { buf := make([]*model.PlayerDivination, 0, batchSize) err = p.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (p playerDivinationDo) FindInBatches(result *[]*model.PlayerDivination, batchSize int, fc func(tx gen.Dao, batch int) error) error { return p.DO.FindInBatches(result, batchSize, fc) } func (p playerDivinationDo) Attrs(attrs ...field.AssignExpr) *playerDivinationDo { return p.withDO(p.DO.Attrs(attrs...)) } func (p playerDivinationDo) Assign(attrs ...field.AssignExpr) *playerDivinationDo { return p.withDO(p.DO.Assign(attrs...)) } func (p playerDivinationDo) Joins(fields ...field.RelationField) *playerDivinationDo { for _, _f := range fields { p = *p.withDO(p.DO.Joins(_f)) } return &p } func (p playerDivinationDo) Preload(fields ...field.RelationField) *playerDivinationDo { for _, _f := range fields { p = *p.withDO(p.DO.Preload(_f)) } return &p } func (p playerDivinationDo) FirstOrInit() (*model.PlayerDivination, error) { if result, err := p.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.PlayerDivination), nil } } func (p playerDivinationDo) FirstOrCreate() (*model.PlayerDivination, error) { if result, err := p.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.PlayerDivination), nil } } func (p playerDivinationDo) FindByPage(offset int, limit int) (result []*model.PlayerDivination, count int64, err error) { result, err = p.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = p.Offset(-1).Limit(-1).Count() return } func (p playerDivinationDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = p.Count() if err != nil { return } err = p.Offset(offset).Limit(limit).Scan(result) return } func (p playerDivinationDo) Scan(result interface{}) (err error) { return p.DO.Scan(result) } func (p playerDivinationDo) Delete(models ...*model.PlayerDivination) (result gen.ResultInfo, err error) { return p.DO.Delete(models) } func (p *playerDivinationDo) withDO(do gen.Dao) *playerDivinationDo { p.DO = *do.(*gen.DO) return p }