// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newPlayerBattleDp(db *gorm.DB, opts ...gen.DOOption) playerBattleDp { _playerBattleDp := playerBattleDp{} _playerBattleDp.playerBattleDpDo.UseDB(db, opts...) _playerBattleDp.playerBattleDpDo.UseModel(&model.PlayerBattleDp{}) tableName := _playerBattleDp.playerBattleDpDo.TableName() _playerBattleDp.ALL = field.NewAsterisk(tableName) _playerBattleDp.ID = field.NewInt64(tableName, "id") _playerBattleDp.Playerid = field.NewInt64(tableName, "playerid") _playerBattleDp.DetailsID = field.NewInt64(tableName, "details_id") _playerBattleDp.Dps = field.NewFloat64(tableName, "dps") _playerBattleDp.fillFieldMap() return _playerBattleDp } type playerBattleDp struct { playerBattleDpDo ALL field.Asterisk ID field.Int64 Playerid field.Int64 // 用户ID DetailsID field.Int64 // 战斗日志ID Dps field.Float64 // dps fieldMap map[string]field.Expr } func (p playerBattleDp) Table(newTableName string) *playerBattleDp { p.playerBattleDpDo.UseTable(newTableName) return p.updateTableName(newTableName) } func (p playerBattleDp) As(alias string) *playerBattleDp { p.playerBattleDpDo.DO = *(p.playerBattleDpDo.As(alias).(*gen.DO)) return p.updateTableName(alias) } func (p *playerBattleDp) updateTableName(table string) *playerBattleDp { p.ALL = field.NewAsterisk(table) p.ID = field.NewInt64(table, "id") p.Playerid = field.NewInt64(table, "playerid") p.DetailsID = field.NewInt64(table, "details_id") p.Dps = field.NewFloat64(table, "dps") p.fillFieldMap() return p } func (p *playerBattleDp) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := p.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (p *playerBattleDp) fillFieldMap() { p.fieldMap = make(map[string]field.Expr, 4) p.fieldMap["id"] = p.ID p.fieldMap["playerid"] = p.Playerid p.fieldMap["details_id"] = p.DetailsID p.fieldMap["dps"] = p.Dps } func (p playerBattleDp) clone(db *gorm.DB) playerBattleDp { p.playerBattleDpDo.ReplaceConnPool(db.Statement.ConnPool) return p } func (p playerBattleDp) replaceDB(db *gorm.DB) playerBattleDp { p.playerBattleDpDo.ReplaceDB(db) return p } type playerBattleDpDo struct{ gen.DO } func (p playerBattleDpDo) Debug() *playerBattleDpDo { return p.withDO(p.DO.Debug()) } func (p playerBattleDpDo) WithContext(ctx context.Context) *playerBattleDpDo { return p.withDO(p.DO.WithContext(ctx)) } func (p playerBattleDpDo) ReadDB() *playerBattleDpDo { return p.Clauses(dbresolver.Read) } func (p playerBattleDpDo) WriteDB() *playerBattleDpDo { return p.Clauses(dbresolver.Write) } func (p playerBattleDpDo) Session(config *gorm.Session) *playerBattleDpDo { return p.withDO(p.DO.Session(config)) } func (p playerBattleDpDo) Clauses(conds ...clause.Expression) *playerBattleDpDo { return p.withDO(p.DO.Clauses(conds...)) } func (p playerBattleDpDo) Returning(value interface{}, columns ...string) *playerBattleDpDo { return p.withDO(p.DO.Returning(value, columns...)) } func (p playerBattleDpDo) Not(conds ...gen.Condition) *playerBattleDpDo { return p.withDO(p.DO.Not(conds...)) } func (p playerBattleDpDo) Or(conds ...gen.Condition) *playerBattleDpDo { return p.withDO(p.DO.Or(conds...)) } func (p playerBattleDpDo) Select(conds ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.Select(conds...)) } func (p playerBattleDpDo) Where(conds ...gen.Condition) *playerBattleDpDo { return p.withDO(p.DO.Where(conds...)) } func (p playerBattleDpDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *playerBattleDpDo { return p.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (p playerBattleDpDo) Order(conds ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.Order(conds...)) } func (p playerBattleDpDo) Distinct(cols ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.Distinct(cols...)) } func (p playerBattleDpDo) Omit(cols ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.Omit(cols...)) } func (p playerBattleDpDo) Join(table schema.Tabler, on ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.Join(table, on...)) } func (p playerBattleDpDo) LeftJoin(table schema.Tabler, on ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.LeftJoin(table, on...)) } func (p playerBattleDpDo) RightJoin(table schema.Tabler, on ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.RightJoin(table, on...)) } func (p playerBattleDpDo) Group(cols ...field.Expr) *playerBattleDpDo { return p.withDO(p.DO.Group(cols...)) } func (p playerBattleDpDo) Having(conds ...gen.Condition) *playerBattleDpDo { return p.withDO(p.DO.Having(conds...)) } func (p playerBattleDpDo) Limit(limit int) *playerBattleDpDo { return p.withDO(p.DO.Limit(limit)) } func (p playerBattleDpDo) Offset(offset int) *playerBattleDpDo { return p.withDO(p.DO.Offset(offset)) } func (p playerBattleDpDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *playerBattleDpDo { return p.withDO(p.DO.Scopes(funcs...)) } func (p playerBattleDpDo) Unscoped() *playerBattleDpDo { return p.withDO(p.DO.Unscoped()) } func (p playerBattleDpDo) Create(values ...*model.PlayerBattleDp) error { if len(values) == 0 { return nil } return p.DO.Create(values) } func (p playerBattleDpDo) CreateInBatches(values []*model.PlayerBattleDp, batchSize int) error { return p.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (p playerBattleDpDo) Save(values ...*model.PlayerBattleDp) error { if len(values) == 0 { return nil } return p.DO.Save(values) } func (p playerBattleDpDo) First() (*model.PlayerBattleDp, error) { if result, err := p.DO.First(); err != nil { return nil, err } else { return result.(*model.PlayerBattleDp), nil } } func (p playerBattleDpDo) Take() (*model.PlayerBattleDp, error) { if result, err := p.DO.Take(); err != nil { return nil, err } else { return result.(*model.PlayerBattleDp), nil } } func (p playerBattleDpDo) Last() (*model.PlayerBattleDp, error) { if result, err := p.DO.Last(); err != nil { return nil, err } else { return result.(*model.PlayerBattleDp), nil } } func (p playerBattleDpDo) Find() ([]*model.PlayerBattleDp, error) { result, err := p.DO.Find() return result.([]*model.PlayerBattleDp), err } func (p playerBattleDpDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.PlayerBattleDp, err error) { buf := make([]*model.PlayerBattleDp, 0, batchSize) err = p.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (p playerBattleDpDo) FindInBatches(result *[]*model.PlayerBattleDp, batchSize int, fc func(tx gen.Dao, batch int) error) error { return p.DO.FindInBatches(result, batchSize, fc) } func (p playerBattleDpDo) Attrs(attrs ...field.AssignExpr) *playerBattleDpDo { return p.withDO(p.DO.Attrs(attrs...)) } func (p playerBattleDpDo) Assign(attrs ...field.AssignExpr) *playerBattleDpDo { return p.withDO(p.DO.Assign(attrs...)) } func (p playerBattleDpDo) Joins(fields ...field.RelationField) *playerBattleDpDo { for _, _f := range fields { p = *p.withDO(p.DO.Joins(_f)) } return &p } func (p playerBattleDpDo) Preload(fields ...field.RelationField) *playerBattleDpDo { for _, _f := range fields { p = *p.withDO(p.DO.Preload(_f)) } return &p } func (p playerBattleDpDo) FirstOrInit() (*model.PlayerBattleDp, error) { if result, err := p.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.PlayerBattleDp), nil } } func (p playerBattleDpDo) FirstOrCreate() (*model.PlayerBattleDp, error) { if result, err := p.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.PlayerBattleDp), nil } } func (p playerBattleDpDo) FindByPage(offset int, limit int) (result []*model.PlayerBattleDp, count int64, err error) { result, err = p.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = p.Offset(-1).Limit(-1).Count() return } func (p playerBattleDpDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = p.Count() if err != nil { return } err = p.Offset(offset).Limit(limit).Scan(result) return } func (p playerBattleDpDo) Scan(result interface{}) (err error) { return p.DO.Scan(result) } func (p playerBattleDpDo) Delete(models ...*model.PlayerBattleDp) (result gen.ResultInfo, err error) { return p.DO.Delete(models) } func (p *playerBattleDpDo) withDO(do gen.Dao) *playerBattleDpDo { p.DO = *do.(*gen.DO) return p }