// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newPlayerAttr(db *gorm.DB, opts ...gen.DOOption) playerAttr { _playerAttr := playerAttr{} _playerAttr.playerAttrDo.UseDB(db, opts...) _playerAttr.playerAttrDo.UseModel(&model.PlayerAttr{}) tableName := _playerAttr.playerAttrDo.TableName() _playerAttr.ALL = field.NewAsterisk(tableName) _playerAttr.ID = field.NewInt64(tableName, "id") _playerAttr.Playerid = field.NewInt64(tableName, "playerid") _playerAttr.AccID = field.NewInt64(tableName, "accId") _playerAttr.ServerID = field.NewInt32(tableName, "serverId") _playerAttr.Level = field.NewInt32(tableName, "level") _playerAttr.Exp = field.NewInt64(tableName, "exp") _playerAttr.Stamina = field.NewInt32(tableName, "stamina") _playerAttr.Lastlogintick = field.NewInt64(tableName, "lastlogintick") _playerAttr.Lastlogouttick = field.NewInt64(tableName, "lastlogouttick") _playerAttr.LastChapter = field.NewString(tableName, "lastChapter") _playerAttr.LastStamTick = field.NewInt64(tableName, "lastStamTick") _playerAttr.Location = field.NewString(tableName, "location") _playerAttr.OpenID = field.NewString(tableName, "openId") _playerAttr.NickName = field.NewString(tableName, "nickName") _playerAttr.ImgURL = field.NewString(tableName, "imgUrl") _playerAttr.Ban = field.NewInt32(tableName, "ban") _playerAttr.GdtVid = field.NewString(tableName, "gdtVid") _playerAttr.AdID = field.NewString(tableName, "adId") _playerAttr.AdSrc = field.NewString(tableName, "adSrc") _playerAttr.CreateTime = field.NewTime(tableName, "create_time") _playerAttr.CombatEffe = field.NewInt64(tableName, "combatEffe") _playerAttr.MaxCombatEffe = field.NewInt64(tableName, "maxCombatEffe") _playerAttr.Flag = field.NewInt32(tableName, "flag") _playerAttr.fillFieldMap() return _playerAttr } type playerAttr struct { playerAttrDo ALL field.Asterisk ID field.Int64 Playerid field.Int64 AccID field.Int64 ServerID field.Int32 Level field.Int32 Exp field.Int64 Stamina field.Int32 Lastlogintick field.Int64 Lastlogouttick field.Int64 LastChapter field.String LastStamTick field.Int64 Location field.String OpenID field.String NickName field.String ImgURL field.String Ban field.Int32 GdtVid field.String AdID field.String AdSrc field.String CreateTime field.Time CombatEffe field.Int64 MaxCombatEffe field.Int64 Flag field.Int32 fieldMap map[string]field.Expr } func (p playerAttr) Table(newTableName string) *playerAttr { p.playerAttrDo.UseTable(newTableName) return p.updateTableName(newTableName) } func (p playerAttr) As(alias string) *playerAttr { p.playerAttrDo.DO = *(p.playerAttrDo.As(alias).(*gen.DO)) return p.updateTableName(alias) } func (p *playerAttr) updateTableName(table string) *playerAttr { p.ALL = field.NewAsterisk(table) p.ID = field.NewInt64(table, "id") p.Playerid = field.NewInt64(table, "playerid") p.AccID = field.NewInt64(table, "accId") p.ServerID = field.NewInt32(table, "serverId") p.Level = field.NewInt32(table, "level") p.Exp = field.NewInt64(table, "exp") p.Stamina = field.NewInt32(table, "stamina") p.Lastlogintick = field.NewInt64(table, "lastlogintick") p.Lastlogouttick = field.NewInt64(table, "lastlogouttick") p.LastChapter = field.NewString(table, "lastChapter") p.LastStamTick = field.NewInt64(table, "lastStamTick") p.Location = field.NewString(table, "location") p.OpenID = field.NewString(table, "openId") p.NickName = field.NewString(table, "nickName") p.ImgURL = field.NewString(table, "imgUrl") p.Ban = field.NewInt32(table, "ban") p.GdtVid = field.NewString(table, "gdtVid") p.AdID = field.NewString(table, "adId") p.AdSrc = field.NewString(table, "adSrc") p.CreateTime = field.NewTime(table, "create_time") p.CombatEffe = field.NewInt64(table, "combatEffe") p.MaxCombatEffe = field.NewInt64(table, "maxCombatEffe") p.Flag = field.NewInt32(table, "flag") p.fillFieldMap() return p } func (p *playerAttr) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := p.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (p *playerAttr) fillFieldMap() { p.fieldMap = make(map[string]field.Expr, 23) p.fieldMap["id"] = p.ID p.fieldMap["playerid"] = p.Playerid p.fieldMap["accId"] = p.AccID p.fieldMap["serverId"] = p.ServerID p.fieldMap["level"] = p.Level p.fieldMap["exp"] = p.Exp p.fieldMap["stamina"] = p.Stamina p.fieldMap["lastlogintick"] = p.Lastlogintick p.fieldMap["lastlogouttick"] = p.Lastlogouttick p.fieldMap["lastChapter"] = p.LastChapter p.fieldMap["lastStamTick"] = p.LastStamTick p.fieldMap["location"] = p.Location p.fieldMap["openId"] = p.OpenID p.fieldMap["nickName"] = p.NickName p.fieldMap["imgUrl"] = p.ImgURL p.fieldMap["ban"] = p.Ban p.fieldMap["gdtVid"] = p.GdtVid p.fieldMap["adId"] = p.AdID p.fieldMap["adSrc"] = p.AdSrc p.fieldMap["create_time"] = p.CreateTime p.fieldMap["combatEffe"] = p.CombatEffe p.fieldMap["maxCombatEffe"] = p.MaxCombatEffe p.fieldMap["flag"] = p.Flag } func (p playerAttr) clone(db *gorm.DB) playerAttr { p.playerAttrDo.ReplaceConnPool(db.Statement.ConnPool) return p } func (p playerAttr) replaceDB(db *gorm.DB) playerAttr { p.playerAttrDo.ReplaceDB(db) return p } type playerAttrDo struct{ gen.DO } func (p playerAttrDo) Debug() *playerAttrDo { return p.withDO(p.DO.Debug()) } func (p playerAttrDo) WithContext(ctx context.Context) *playerAttrDo { return p.withDO(p.DO.WithContext(ctx)) } func (p playerAttrDo) ReadDB() *playerAttrDo { return p.Clauses(dbresolver.Read) } func (p playerAttrDo) WriteDB() *playerAttrDo { return p.Clauses(dbresolver.Write) } func (p playerAttrDo) Session(config *gorm.Session) *playerAttrDo { return p.withDO(p.DO.Session(config)) } func (p playerAttrDo) Clauses(conds ...clause.Expression) *playerAttrDo { return p.withDO(p.DO.Clauses(conds...)) } func (p playerAttrDo) Returning(value interface{}, columns ...string) *playerAttrDo { return p.withDO(p.DO.Returning(value, columns...)) } func (p playerAttrDo) Not(conds ...gen.Condition) *playerAttrDo { return p.withDO(p.DO.Not(conds...)) } func (p playerAttrDo) Or(conds ...gen.Condition) *playerAttrDo { return p.withDO(p.DO.Or(conds...)) } func (p playerAttrDo) Select(conds ...field.Expr) *playerAttrDo { return p.withDO(p.DO.Select(conds...)) } func (p playerAttrDo) Where(conds ...gen.Condition) *playerAttrDo { return p.withDO(p.DO.Where(conds...)) } func (p playerAttrDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *playerAttrDo { return p.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (p playerAttrDo) Order(conds ...field.Expr) *playerAttrDo { return p.withDO(p.DO.Order(conds...)) } func (p playerAttrDo) Distinct(cols ...field.Expr) *playerAttrDo { return p.withDO(p.DO.Distinct(cols...)) } func (p playerAttrDo) Omit(cols ...field.Expr) *playerAttrDo { return p.withDO(p.DO.Omit(cols...)) } func (p playerAttrDo) Join(table schema.Tabler, on ...field.Expr) *playerAttrDo { return p.withDO(p.DO.Join(table, on...)) } func (p playerAttrDo) LeftJoin(table schema.Tabler, on ...field.Expr) *playerAttrDo { return p.withDO(p.DO.LeftJoin(table, on...)) } func (p playerAttrDo) RightJoin(table schema.Tabler, on ...field.Expr) *playerAttrDo { return p.withDO(p.DO.RightJoin(table, on...)) } func (p playerAttrDo) Group(cols ...field.Expr) *playerAttrDo { return p.withDO(p.DO.Group(cols...)) } func (p playerAttrDo) Having(conds ...gen.Condition) *playerAttrDo { return p.withDO(p.DO.Having(conds...)) } func (p playerAttrDo) Limit(limit int) *playerAttrDo { return p.withDO(p.DO.Limit(limit)) } func (p playerAttrDo) Offset(offset int) *playerAttrDo { return p.withDO(p.DO.Offset(offset)) } func (p playerAttrDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *playerAttrDo { return p.withDO(p.DO.Scopes(funcs...)) } func (p playerAttrDo) Unscoped() *playerAttrDo { return p.withDO(p.DO.Unscoped()) } func (p playerAttrDo) Create(values ...*model.PlayerAttr) error { if len(values) == 0 { return nil } return p.DO.Create(values) } func (p playerAttrDo) CreateInBatches(values []*model.PlayerAttr, batchSize int) error { return p.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (p playerAttrDo) Save(values ...*model.PlayerAttr) error { if len(values) == 0 { return nil } return p.DO.Save(values) } func (p playerAttrDo) First() (*model.PlayerAttr, error) { if result, err := p.DO.First(); err != nil { return nil, err } else { return result.(*model.PlayerAttr), nil } } func (p playerAttrDo) Take() (*model.PlayerAttr, error) { if result, err := p.DO.Take(); err != nil { return nil, err } else { return result.(*model.PlayerAttr), nil } } func (p playerAttrDo) Last() (*model.PlayerAttr, error) { if result, err := p.DO.Last(); err != nil { return nil, err } else { return result.(*model.PlayerAttr), nil } } func (p playerAttrDo) Find() ([]*model.PlayerAttr, error) { result, err := p.DO.Find() return result.([]*model.PlayerAttr), err } func (p playerAttrDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.PlayerAttr, err error) { buf := make([]*model.PlayerAttr, 0, batchSize) err = p.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (p playerAttrDo) FindInBatches(result *[]*model.PlayerAttr, batchSize int, fc func(tx gen.Dao, batch int) error) error { return p.DO.FindInBatches(result, batchSize, fc) } func (p playerAttrDo) Attrs(attrs ...field.AssignExpr) *playerAttrDo { return p.withDO(p.DO.Attrs(attrs...)) } func (p playerAttrDo) Assign(attrs ...field.AssignExpr) *playerAttrDo { return p.withDO(p.DO.Assign(attrs...)) } func (p playerAttrDo) Joins(fields ...field.RelationField) *playerAttrDo { for _, _f := range fields { p = *p.withDO(p.DO.Joins(_f)) } return &p } func (p playerAttrDo) Preload(fields ...field.RelationField) *playerAttrDo { for _, _f := range fields { p = *p.withDO(p.DO.Preload(_f)) } return &p } func (p playerAttrDo) FirstOrInit() (*model.PlayerAttr, error) { if result, err := p.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.PlayerAttr), nil } } func (p playerAttrDo) FirstOrCreate() (*model.PlayerAttr, error) { if result, err := p.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.PlayerAttr), nil } } func (p playerAttrDo) FindByPage(offset int, limit int) (result []*model.PlayerAttr, count int64, err error) { result, err = p.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = p.Offset(-1).Limit(-1).Count() return } func (p playerAttrDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = p.Count() if err != nil { return } err = p.Offset(offset).Limit(limit).Scan(result) return } func (p playerAttrDo) Scan(result interface{}) (err error) { return p.DO.Scan(result) } func (p playerAttrDo) Delete(models ...*model.PlayerAttr) (result gen.ResultInfo, err error) { return p.DO.Delete(models) } func (p *playerAttrDo) withDO(do gen.Dao) *playerAttrDo { p.DO = *do.(*gen.DO) return p }