// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newGameDataAlarm(db *gorm.DB, opts ...gen.DOOption) gameDataAlarm { _gameDataAlarm := gameDataAlarm{} _gameDataAlarm.gameDataAlarmDo.UseDB(db, opts...) _gameDataAlarm.gameDataAlarmDo.UseModel(&model.GameDataAlarm{}) tableName := _gameDataAlarm.gameDataAlarmDo.TableName() _gameDataAlarm.ALL = field.NewAsterisk(tableName) _gameDataAlarm.ID = field.NewInt64(tableName, "id") _gameDataAlarm.PlayerID = field.NewInt64(tableName, "player_id") _gameDataAlarm.Attrs = field.NewString(tableName, "attrs") _gameDataAlarm.ServerID = field.NewInt32(tableName, "server_id") _gameDataAlarm.Msg = field.NewString(tableName, "msg") _gameDataAlarm.Time = field.NewInt64(tableName, "time") _gameDataAlarm.Module = field.NewString(tableName, "module") _gameDataAlarm.CreatedAt = field.NewTime(tableName, "created_at") _gameDataAlarm.fillFieldMap() return _gameDataAlarm } type gameDataAlarm struct { gameDataAlarmDo ALL field.Asterisk ID field.Int64 PlayerID field.Int64 // 玩家id Attrs field.String // 错误属性 ServerID field.Int32 // 游戏服id Msg field.String // 错误详情 Time field.Int64 // 触发时间 Module field.String // 触发模块 CreatedAt field.Time fieldMap map[string]field.Expr } func (g gameDataAlarm) Table(newTableName string) *gameDataAlarm { g.gameDataAlarmDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameDataAlarm) As(alias string) *gameDataAlarm { g.gameDataAlarmDo.DO = *(g.gameDataAlarmDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameDataAlarm) updateTableName(table string) *gameDataAlarm { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.PlayerID = field.NewInt64(table, "player_id") g.Attrs = field.NewString(table, "attrs") g.ServerID = field.NewInt32(table, "server_id") g.Msg = field.NewString(table, "msg") g.Time = field.NewInt64(table, "time") g.Module = field.NewString(table, "module") g.CreatedAt = field.NewTime(table, "created_at") g.fillFieldMap() return g } func (g *gameDataAlarm) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameDataAlarm) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 8) g.fieldMap["id"] = g.ID g.fieldMap["player_id"] = g.PlayerID g.fieldMap["attrs"] = g.Attrs g.fieldMap["server_id"] = g.ServerID g.fieldMap["msg"] = g.Msg g.fieldMap["time"] = g.Time g.fieldMap["module"] = g.Module g.fieldMap["created_at"] = g.CreatedAt } func (g gameDataAlarm) clone(db *gorm.DB) gameDataAlarm { g.gameDataAlarmDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameDataAlarm) replaceDB(db *gorm.DB) gameDataAlarm { g.gameDataAlarmDo.ReplaceDB(db) return g } type gameDataAlarmDo struct{ gen.DO } func (g gameDataAlarmDo) Debug() *gameDataAlarmDo { return g.withDO(g.DO.Debug()) } func (g gameDataAlarmDo) WithContext(ctx context.Context) *gameDataAlarmDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameDataAlarmDo) ReadDB() *gameDataAlarmDo { return g.Clauses(dbresolver.Read) } func (g gameDataAlarmDo) WriteDB() *gameDataAlarmDo { return g.Clauses(dbresolver.Write) } func (g gameDataAlarmDo) Session(config *gorm.Session) *gameDataAlarmDo { return g.withDO(g.DO.Session(config)) } func (g gameDataAlarmDo) Clauses(conds ...clause.Expression) *gameDataAlarmDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameDataAlarmDo) Returning(value interface{}, columns ...string) *gameDataAlarmDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameDataAlarmDo) Not(conds ...gen.Condition) *gameDataAlarmDo { return g.withDO(g.DO.Not(conds...)) } func (g gameDataAlarmDo) Or(conds ...gen.Condition) *gameDataAlarmDo { return g.withDO(g.DO.Or(conds...)) } func (g gameDataAlarmDo) Select(conds ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.Select(conds...)) } func (g gameDataAlarmDo) Where(conds ...gen.Condition) *gameDataAlarmDo { return g.withDO(g.DO.Where(conds...)) } func (g gameDataAlarmDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameDataAlarmDo { return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (g gameDataAlarmDo) Order(conds ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.Order(conds...)) } func (g gameDataAlarmDo) Distinct(cols ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameDataAlarmDo) Omit(cols ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameDataAlarmDo) Join(table schema.Tabler, on ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameDataAlarmDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameDataAlarmDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameDataAlarmDo) Group(cols ...field.Expr) *gameDataAlarmDo { return g.withDO(g.DO.Group(cols...)) } func (g gameDataAlarmDo) Having(conds ...gen.Condition) *gameDataAlarmDo { return g.withDO(g.DO.Having(conds...)) } func (g gameDataAlarmDo) Limit(limit int) *gameDataAlarmDo { return g.withDO(g.DO.Limit(limit)) } func (g gameDataAlarmDo) Offset(offset int) *gameDataAlarmDo { return g.withDO(g.DO.Offset(offset)) } func (g gameDataAlarmDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameDataAlarmDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameDataAlarmDo) Unscoped() *gameDataAlarmDo { return g.withDO(g.DO.Unscoped()) } func (g gameDataAlarmDo) Create(values ...*model.GameDataAlarm) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameDataAlarmDo) CreateInBatches(values []*model.GameDataAlarm, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameDataAlarmDo) Save(values ...*model.GameDataAlarm) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameDataAlarmDo) First() (*model.GameDataAlarm, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameDataAlarm), nil } } func (g gameDataAlarmDo) Take() (*model.GameDataAlarm, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameDataAlarm), nil } } func (g gameDataAlarmDo) Last() (*model.GameDataAlarm, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameDataAlarm), nil } } func (g gameDataAlarmDo) Find() ([]*model.GameDataAlarm, error) { result, err := g.DO.Find() return result.([]*model.GameDataAlarm), err } func (g gameDataAlarmDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameDataAlarm, err error) { buf := make([]*model.GameDataAlarm, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameDataAlarmDo) FindInBatches(result *[]*model.GameDataAlarm, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameDataAlarmDo) Attrs(attrs ...field.AssignExpr) *gameDataAlarmDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameDataAlarmDo) Assign(attrs ...field.AssignExpr) *gameDataAlarmDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameDataAlarmDo) Joins(fields ...field.RelationField) *gameDataAlarmDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameDataAlarmDo) Preload(fields ...field.RelationField) *gameDataAlarmDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameDataAlarmDo) FirstOrInit() (*model.GameDataAlarm, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameDataAlarm), nil } } func (g gameDataAlarmDo) FirstOrCreate() (*model.GameDataAlarm, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameDataAlarm), nil } } func (g gameDataAlarmDo) FindByPage(offset int, limit int) (result []*model.GameDataAlarm, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameDataAlarmDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameDataAlarmDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameDataAlarmDo) Delete(models ...*model.GameDataAlarm) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameDataAlarmDo) withDO(do gen.Dao) *gameDataAlarmDo { g.DO = *do.(*gen.DO) return g }