// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newGameCharacterDataAnomaly(db *gorm.DB, opts ...gen.DOOption) gameCharacterDataAnomaly { _gameCharacterDataAnomaly := gameCharacterDataAnomaly{} _gameCharacterDataAnomaly.gameCharacterDataAnomalyDo.UseDB(db, opts...) _gameCharacterDataAnomaly.gameCharacterDataAnomalyDo.UseModel(&model.GameCharacterDataAnomaly{}) tableName := _gameCharacterDataAnomaly.gameCharacterDataAnomalyDo.TableName() _gameCharacterDataAnomaly.ALL = field.NewAsterisk(tableName) _gameCharacterDataAnomaly.ID = field.NewInt64(tableName, "id") _gameCharacterDataAnomaly.ServerID = field.NewInt32(tableName, "server_id") _gameCharacterDataAnomaly.UserID = field.NewInt64(tableName, "user_id") _gameCharacterDataAnomaly.ChapterID = field.NewInt32(tableName, "chapter_id") _gameCharacterDataAnomaly.RoomID = field.NewInt32(tableName, "room_id") _gameCharacterDataAnomaly.Level = field.NewInt32(tableName, "level") _gameCharacterDataAnomaly.Key = field.NewString(tableName, "key") _gameCharacterDataAnomaly.CharacterData = field.NewString(tableName, "character_data") _gameCharacterDataAnomaly.CreatedAt = field.NewTime(tableName, "created_at") _gameCharacterDataAnomaly.fillFieldMap() return _gameCharacterDataAnomaly } type gameCharacterDataAnomaly struct { gameCharacterDataAnomalyDo ALL field.Asterisk ID field.Int64 ServerID field.Int32 UserID field.Int64 ChapterID field.Int32 // 关卡id RoomID field.Int32 // 房间id Level field.Int32 // 困难度 Key field.String // 解密用的eky CharacterData field.String CreatedAt field.Time fieldMap map[string]field.Expr } func (g gameCharacterDataAnomaly) Table(newTableName string) *gameCharacterDataAnomaly { g.gameCharacterDataAnomalyDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameCharacterDataAnomaly) As(alias string) *gameCharacterDataAnomaly { g.gameCharacterDataAnomalyDo.DO = *(g.gameCharacterDataAnomalyDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameCharacterDataAnomaly) updateTableName(table string) *gameCharacterDataAnomaly { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.ServerID = field.NewInt32(table, "server_id") g.UserID = field.NewInt64(table, "user_id") g.ChapterID = field.NewInt32(table, "chapter_id") g.RoomID = field.NewInt32(table, "room_id") g.Level = field.NewInt32(table, "level") g.Key = field.NewString(table, "key") g.CharacterData = field.NewString(table, "character_data") g.CreatedAt = field.NewTime(table, "created_at") g.fillFieldMap() return g } func (g *gameCharacterDataAnomaly) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameCharacterDataAnomaly) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 9) g.fieldMap["id"] = g.ID g.fieldMap["server_id"] = g.ServerID g.fieldMap["user_id"] = g.UserID g.fieldMap["chapter_id"] = g.ChapterID g.fieldMap["room_id"] = g.RoomID g.fieldMap["level"] = g.Level g.fieldMap["key"] = g.Key g.fieldMap["character_data"] = g.CharacterData g.fieldMap["created_at"] = g.CreatedAt } func (g gameCharacterDataAnomaly) clone(db *gorm.DB) gameCharacterDataAnomaly { g.gameCharacterDataAnomalyDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameCharacterDataAnomaly) replaceDB(db *gorm.DB) gameCharacterDataAnomaly { g.gameCharacterDataAnomalyDo.ReplaceDB(db) return g } type gameCharacterDataAnomalyDo struct{ gen.DO } func (g gameCharacterDataAnomalyDo) Debug() *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Debug()) } func (g gameCharacterDataAnomalyDo) WithContext(ctx context.Context) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameCharacterDataAnomalyDo) ReadDB() *gameCharacterDataAnomalyDo { return g.Clauses(dbresolver.Read) } func (g gameCharacterDataAnomalyDo) WriteDB() *gameCharacterDataAnomalyDo { return g.Clauses(dbresolver.Write) } func (g gameCharacterDataAnomalyDo) Session(config *gorm.Session) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Session(config)) } func (g gameCharacterDataAnomalyDo) Clauses(conds ...clause.Expression) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameCharacterDataAnomalyDo) Returning(value interface{}, columns ...string) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameCharacterDataAnomalyDo) Not(conds ...gen.Condition) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Not(conds...)) } func (g gameCharacterDataAnomalyDo) Or(conds ...gen.Condition) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Or(conds...)) } func (g gameCharacterDataAnomalyDo) Select(conds ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Select(conds...)) } func (g gameCharacterDataAnomalyDo) Where(conds ...gen.Condition) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Where(conds...)) } func (g gameCharacterDataAnomalyDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameCharacterDataAnomalyDo { return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (g gameCharacterDataAnomalyDo) Order(conds ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Order(conds...)) } func (g gameCharacterDataAnomalyDo) Distinct(cols ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameCharacterDataAnomalyDo) Omit(cols ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameCharacterDataAnomalyDo) Join(table schema.Tabler, on ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameCharacterDataAnomalyDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameCharacterDataAnomalyDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameCharacterDataAnomalyDo) Group(cols ...field.Expr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Group(cols...)) } func (g gameCharacterDataAnomalyDo) Having(conds ...gen.Condition) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Having(conds...)) } func (g gameCharacterDataAnomalyDo) Limit(limit int) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Limit(limit)) } func (g gameCharacterDataAnomalyDo) Offset(offset int) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Offset(offset)) } func (g gameCharacterDataAnomalyDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameCharacterDataAnomalyDo) Unscoped() *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Unscoped()) } func (g gameCharacterDataAnomalyDo) Create(values ...*model.GameCharacterDataAnomaly) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameCharacterDataAnomalyDo) CreateInBatches(values []*model.GameCharacterDataAnomaly, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameCharacterDataAnomalyDo) Save(values ...*model.GameCharacterDataAnomaly) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameCharacterDataAnomalyDo) First() (*model.GameCharacterDataAnomaly, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameCharacterDataAnomaly), nil } } func (g gameCharacterDataAnomalyDo) Take() (*model.GameCharacterDataAnomaly, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameCharacterDataAnomaly), nil } } func (g gameCharacterDataAnomalyDo) Last() (*model.GameCharacterDataAnomaly, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameCharacterDataAnomaly), nil } } func (g gameCharacterDataAnomalyDo) Find() ([]*model.GameCharacterDataAnomaly, error) { result, err := g.DO.Find() return result.([]*model.GameCharacterDataAnomaly), err } func (g gameCharacterDataAnomalyDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameCharacterDataAnomaly, err error) { buf := make([]*model.GameCharacterDataAnomaly, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameCharacterDataAnomalyDo) FindInBatches(result *[]*model.GameCharacterDataAnomaly, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameCharacterDataAnomalyDo) Attrs(attrs ...field.AssignExpr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameCharacterDataAnomalyDo) Assign(attrs ...field.AssignExpr) *gameCharacterDataAnomalyDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameCharacterDataAnomalyDo) Joins(fields ...field.RelationField) *gameCharacterDataAnomalyDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameCharacterDataAnomalyDo) Preload(fields ...field.RelationField) *gameCharacterDataAnomalyDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameCharacterDataAnomalyDo) FirstOrInit() (*model.GameCharacterDataAnomaly, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameCharacterDataAnomaly), nil } } func (g gameCharacterDataAnomalyDo) FirstOrCreate() (*model.GameCharacterDataAnomaly, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameCharacterDataAnomaly), nil } } func (g gameCharacterDataAnomalyDo) FindByPage(offset int, limit int) (result []*model.GameCharacterDataAnomaly, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameCharacterDataAnomalyDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameCharacterDataAnomalyDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameCharacterDataAnomalyDo) Delete(models ...*model.GameCharacterDataAnomaly) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameCharacterDataAnomalyDo) withDO(do gen.Dao) *gameCharacterDataAnomalyDo { g.DO = *do.(*gen.DO) return g }