// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newGameAlarmCombatLog(db *gorm.DB, opts ...gen.DOOption) gameAlarmCombatLog { _gameAlarmCombatLog := gameAlarmCombatLog{} _gameAlarmCombatLog.gameAlarmCombatLogDo.UseDB(db, opts...) _gameAlarmCombatLog.gameAlarmCombatLogDo.UseModel(&model.GameAlarmCombatLog{}) tableName := _gameAlarmCombatLog.gameAlarmCombatLogDo.TableName() _gameAlarmCombatLog.ALL = field.NewAsterisk(tableName) _gameAlarmCombatLog.ID = field.NewInt64(tableName, "id") _gameAlarmCombatLog.OriginID = field.NewInt64(tableName, "origin_id") _gameAlarmCombatLog.OriginTime = field.NewString(tableName, "origin_time") _gameAlarmCombatLog.YearMonth = field.NewString(tableName, "year_month") _gameAlarmCombatLog.PlayerID = field.NewInt64(tableName, "player_id") _gameAlarmCombatLog.ServerID = field.NewInt32(tableName, "server_id") _gameAlarmCombatLog.Dps = field.NewFloat64(tableName, "dps") _gameAlarmCombatLog.Rate = field.NewFloat64(tableName, "rate") _gameAlarmCombatLog.Valuation = field.NewFloat64(tableName, "valuation") _gameAlarmCombatLog.Damage = field.NewFloat64(tableName, "damage") _gameAlarmCombatLog.Ratio = field.NewFloat64(tableName, "ratio") _gameAlarmCombatLog.AlarmData = field.NewString(tableName, "alarm_data") _gameAlarmCombatLog.RoleInfo = field.NewString(tableName, "role_info") _gameAlarmCombatLog.CreatedAt = field.NewTime(tableName, "created_at") _gameAlarmCombatLog.fillFieldMap() return _gameAlarmCombatLog } type gameAlarmCombatLog struct { gameAlarmCombatLogDo ALL field.Asterisk ID field.Int64 OriginID field.Int64 // 战斗信息表id OriginTime field.String YearMonth field.String // 年月 PlayerID field.Int64 // 玩家id ServerID field.Int32 // 游戏服id Dps field.Float64 Rate field.Float64 // 技能倍率 Valuation field.Float64 // 估值伤害 Damage field.Float64 // 实际伤害 Ratio field.Float64 // 实际伤害值/估值 AlarmData field.String // 异常数据 RoleInfo field.String // 角色信息 CreatedAt field.Time fieldMap map[string]field.Expr } func (g gameAlarmCombatLog) Table(newTableName string) *gameAlarmCombatLog { g.gameAlarmCombatLogDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameAlarmCombatLog) As(alias string) *gameAlarmCombatLog { g.gameAlarmCombatLogDo.DO = *(g.gameAlarmCombatLogDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameAlarmCombatLog) updateTableName(table string) *gameAlarmCombatLog { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.OriginID = field.NewInt64(table, "origin_id") g.OriginTime = field.NewString(table, "origin_time") g.YearMonth = field.NewString(table, "year_month") g.PlayerID = field.NewInt64(table, "player_id") g.ServerID = field.NewInt32(table, "server_id") g.Dps = field.NewFloat64(table, "dps") g.Rate = field.NewFloat64(table, "rate") g.Valuation = field.NewFloat64(table, "valuation") g.Damage = field.NewFloat64(table, "damage") g.Ratio = field.NewFloat64(table, "ratio") g.AlarmData = field.NewString(table, "alarm_data") g.RoleInfo = field.NewString(table, "role_info") g.CreatedAt = field.NewTime(table, "created_at") g.fillFieldMap() return g } func (g *gameAlarmCombatLog) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameAlarmCombatLog) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 14) g.fieldMap["id"] = g.ID g.fieldMap["origin_id"] = g.OriginID g.fieldMap["origin_time"] = g.OriginTime g.fieldMap["year_month"] = g.YearMonth g.fieldMap["player_id"] = g.PlayerID g.fieldMap["server_id"] = g.ServerID g.fieldMap["dps"] = g.Dps g.fieldMap["rate"] = g.Rate g.fieldMap["valuation"] = g.Valuation g.fieldMap["damage"] = g.Damage g.fieldMap["ratio"] = g.Ratio g.fieldMap["alarm_data"] = g.AlarmData g.fieldMap["role_info"] = g.RoleInfo g.fieldMap["created_at"] = g.CreatedAt } func (g gameAlarmCombatLog) clone(db *gorm.DB) gameAlarmCombatLog { g.gameAlarmCombatLogDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameAlarmCombatLog) replaceDB(db *gorm.DB) gameAlarmCombatLog { g.gameAlarmCombatLogDo.ReplaceDB(db) return g } type gameAlarmCombatLogDo struct{ gen.DO } func (g gameAlarmCombatLogDo) Debug() *gameAlarmCombatLogDo { return g.withDO(g.DO.Debug()) } func (g gameAlarmCombatLogDo) WithContext(ctx context.Context) *gameAlarmCombatLogDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameAlarmCombatLogDo) ReadDB() *gameAlarmCombatLogDo { return g.Clauses(dbresolver.Read) } func (g gameAlarmCombatLogDo) WriteDB() *gameAlarmCombatLogDo { return g.Clauses(dbresolver.Write) } func (g gameAlarmCombatLogDo) Session(config *gorm.Session) *gameAlarmCombatLogDo { return g.withDO(g.DO.Session(config)) } func (g gameAlarmCombatLogDo) Clauses(conds ...clause.Expression) *gameAlarmCombatLogDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameAlarmCombatLogDo) Returning(value interface{}, columns ...string) *gameAlarmCombatLogDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameAlarmCombatLogDo) Not(conds ...gen.Condition) *gameAlarmCombatLogDo { return g.withDO(g.DO.Not(conds...)) } func (g gameAlarmCombatLogDo) Or(conds ...gen.Condition) *gameAlarmCombatLogDo { return g.withDO(g.DO.Or(conds...)) } func (g gameAlarmCombatLogDo) Select(conds ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Select(conds...)) } func (g gameAlarmCombatLogDo) Where(conds ...gen.Condition) *gameAlarmCombatLogDo { return g.withDO(g.DO.Where(conds...)) } func (g gameAlarmCombatLogDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameAlarmCombatLogDo { return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (g gameAlarmCombatLogDo) Order(conds ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Order(conds...)) } func (g gameAlarmCombatLogDo) Distinct(cols ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameAlarmCombatLogDo) Omit(cols ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameAlarmCombatLogDo) Join(table schema.Tabler, on ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameAlarmCombatLogDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameAlarmCombatLogDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameAlarmCombatLogDo) Group(cols ...field.Expr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Group(cols...)) } func (g gameAlarmCombatLogDo) Having(conds ...gen.Condition) *gameAlarmCombatLogDo { return g.withDO(g.DO.Having(conds...)) } func (g gameAlarmCombatLogDo) Limit(limit int) *gameAlarmCombatLogDo { return g.withDO(g.DO.Limit(limit)) } func (g gameAlarmCombatLogDo) Offset(offset int) *gameAlarmCombatLogDo { return g.withDO(g.DO.Offset(offset)) } func (g gameAlarmCombatLogDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameAlarmCombatLogDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameAlarmCombatLogDo) Unscoped() *gameAlarmCombatLogDo { return g.withDO(g.DO.Unscoped()) } func (g gameAlarmCombatLogDo) Create(values ...*model.GameAlarmCombatLog) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameAlarmCombatLogDo) CreateInBatches(values []*model.GameAlarmCombatLog, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameAlarmCombatLogDo) Save(values ...*model.GameAlarmCombatLog) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameAlarmCombatLogDo) First() (*model.GameAlarmCombatLog, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameAlarmCombatLog), nil } } func (g gameAlarmCombatLogDo) Take() (*model.GameAlarmCombatLog, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameAlarmCombatLog), nil } } func (g gameAlarmCombatLogDo) Last() (*model.GameAlarmCombatLog, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameAlarmCombatLog), nil } } func (g gameAlarmCombatLogDo) Find() ([]*model.GameAlarmCombatLog, error) { result, err := g.DO.Find() return result.([]*model.GameAlarmCombatLog), err } func (g gameAlarmCombatLogDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameAlarmCombatLog, err error) { buf := make([]*model.GameAlarmCombatLog, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameAlarmCombatLogDo) FindInBatches(result *[]*model.GameAlarmCombatLog, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameAlarmCombatLogDo) Attrs(attrs ...field.AssignExpr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameAlarmCombatLogDo) Assign(attrs ...field.AssignExpr) *gameAlarmCombatLogDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameAlarmCombatLogDo) Joins(fields ...field.RelationField) *gameAlarmCombatLogDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameAlarmCombatLogDo) Preload(fields ...field.RelationField) *gameAlarmCombatLogDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameAlarmCombatLogDo) FirstOrInit() (*model.GameAlarmCombatLog, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameAlarmCombatLog), nil } } func (g gameAlarmCombatLogDo) FirstOrCreate() (*model.GameAlarmCombatLog, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameAlarmCombatLog), nil } } func (g gameAlarmCombatLogDo) FindByPage(offset int, limit int) (result []*model.GameAlarmCombatLog, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameAlarmCombatLogDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameAlarmCombatLogDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameAlarmCombatLogDo) Delete(models ...*model.GameAlarmCombatLog) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameAlarmCombatLogDo) withDO(do gen.Dao) *gameAlarmCombatLogDo { g.DO = *do.(*gen.DO) return g }