// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package model const TableNamePlayerCache = "player_cache" // PlayerCache mapped from table type PlayerCache struct { ID int64 `gorm:"column:id;type:bigint(20) unsigned;primaryKey;autoIncrement:true" json:"id"` Playerid int64 `gorm:"column:playerid;type:bigint(20);not null;uniqueIndex:playerid,priority:1" json:"playerid"` // 用户ID AccID int64 `gorm:"column:acc_id;type:bigint(20)" json:"acc_id"` // accId ServerID int32 `gorm:"column:server_id;type:int(11);index:server_id,priority:1;default:1" json:"server_id"` // 服务器ID Level int32 `gorm:"column:level;type:int(11);index:level,priority:1" json:"level"` // 玩家等级 PassRoom string `gorm:"column:pass_room;type:json" json:"pass_room"` // 通关数据 Treasures string `gorm:"column:treasures;type:json" json:"treasures"` // 宝物 LastSyncTime int64 `gorm:"column:last_sync_time;type:bigint(20)" json:"last_sync_time"` // 最后同步时间 } // TableName PlayerCache's table name func (*PlayerCache) TableName() string { return TableNamePlayerCache }