// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package model import ( "time" ) const TableNameChapter = "chapter" // Chapter mapped from table type Chapter struct { ID int64 `gorm:"column:id;type:bigint(20);primaryKey;autoIncrement:true" json:"id"` PlayerID int64 `gorm:"column:player_id;type:bigint(20);not null;index:player_id,priority:1" json:"player_id"` // 玩家ID ServerID int32 `gorm:"column:server_id;type:int(11);not null;index:server_id,priority:1;default:1" json:"server_id"` // 服务器ID ChapterID int32 `gorm:"column:chapter_id;type:int(11);not null" json:"chapter_id"` // 章节ID Degree string `gorm:"column:degree;type:varchar(125)" json:"degree"` // 难度系数 ChallengeCount int32 `gorm:"column:challenge_count;type:int(11)" json:"challenge_count"` // 总挑战次数 ClearanceCount int32 `gorm:"column:clearance_count;type:int(11)" json:"clearance_count"` // 通关次数 FailCount int32 `gorm:"column:fail_count;type:int(11)" json:"fail_count"` // 失败次数 Difficulty int32 `gorm:"column:difficulty;type:int(11)" json:"difficulty"` // 难度 IsPass int32 `gorm:"column:is_pass;type:int(11)" json:"is_pass"` // 是否通关 PassCount int32 `gorm:"column:pass_count;type:int(11)" json:"pass_count"` // 通关房间数 CreatedAt time.Time `gorm:"column:created_at;type:datetime" json:"created_at"` // 创建时间 UpdatedAt time.Time `gorm:"column:updated_at;type:datetime" json:"updated_at"` // 更新时间 } // TableName Chapter's table name func (*Chapter) TableName() string { return TableNameChapter }