package forms type PlayerPassRoom struct { ID uint `json:"id"` Count int `json:"count"` Difficulty int `json:"difficulty"` Pass bool `json:"pass"` IsActivity bool `json:"isActivity"` YearDay int `json:"yd"` EnterCount int `json:"ec"` } type DropTalent struct { ID uint `json:"id"` Count int `json:"level"` } type DropedRoles struct { ID int64 `json:"id"` Wear bool `json:"wear"` } // DropEquipment 装备 type DropEquipment struct { GID string `json:"id"` EID int64 `json:"equipId"` Wear bool `json:"wear"` } // PlayerTalent 天赋 type PlayerTalent struct { ID int `json:"id"` Level int `json:"level"` } // DropMaterial 掉落物品 type DropMaterial struct { ID int64 `json:"id"` Count int `json:"count"` } // ExpireMaterial 购买商品,如会员 是否有会员根据里面是否有数据判断 type ExpireMaterial struct { ID int64 `json:"id"` StartTime int64 `json:"startTime"` EndTime int64 `json:"endTime"` LastReward int64 `json:"lastReward"` } type PlayerMaterialModel struct { ID int64 `json:"id"` Playerid int64 `json:"playerid"` Coin int64 `json:"coin"` Diamond int32 `json:"diamond"` Equipments map[string]*DropEquipment `json:"equipments"` Materials map[int64]*DropMaterial `json:"materials"` Roles []*DropedRoles `json:"roles"` Talents map[int]int `json:"talents"` PassRoom []*PlayerPassRoom `json:"passRoom"` RoleRes map[int]int `json:"roleRes"` BuffMaterials []*ExpireMaterial `json:"buffMaterials"` AdLimit string `json:"adLimit"` } type PlayerEquipmentsReq struct { ListReq PlayerId int64 `json:"playerid" form:"playerid" binding:"required"` } type PlayerEquipmentsRes struct { ListRes } type DropEquipmentList []DropEquipment func (de DropEquipmentList) Len() int { return len(de) } func (de DropEquipmentList) Less(i, j int) bool { return de[i].EID < de[j].EID } func (de DropEquipmentList) Swap(i, j int) { de[i], de[j] = de[j], de[i] }