// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gadmin/internal/gorm/model" ) func newPlayerCache(db *gorm.DB, opts ...gen.DOOption) playerCache { _playerCache := playerCache{} _playerCache.playerCacheDo.UseDB(db, opts...) _playerCache.playerCacheDo.UseModel(&model.PlayerCache{}) tableName := _playerCache.playerCacheDo.TableName() _playerCache.ALL = field.NewAsterisk(tableName) _playerCache.ID = field.NewInt64(tableName, "id") _playerCache.Playerid = field.NewInt64(tableName, "playerid") _playerCache.AccID = field.NewInt64(tableName, "acc_id") _playerCache.ServerID = field.NewInt32(tableName, "server_id") _playerCache.Level = field.NewInt32(tableName, "level") _playerCache.PassRoom = field.NewString(tableName, "pass_room") _playerCache.Treasures = field.NewString(tableName, "treasures") _playerCache.LastSyncTime = field.NewInt64(tableName, "last_sync_time") _playerCache.fillFieldMap() return _playerCache } type playerCache struct { playerCacheDo ALL field.Asterisk ID field.Int64 Playerid field.Int64 // 用户ID AccID field.Int64 // accId ServerID field.Int32 // 服务器ID Level field.Int32 // 玩家等级 PassRoom field.String // 通关数据 Treasures field.String // 宝物 LastSyncTime field.Int64 // 最后同步时间 fieldMap map[string]field.Expr } func (p playerCache) Table(newTableName string) *playerCache { p.playerCacheDo.UseTable(newTableName) return p.updateTableName(newTableName) } func (p playerCache) As(alias string) *playerCache { p.playerCacheDo.DO = *(p.playerCacheDo.As(alias).(*gen.DO)) return p.updateTableName(alias) } func (p *playerCache) updateTableName(table string) *playerCache { p.ALL = field.NewAsterisk(table) p.ID = field.NewInt64(table, "id") p.Playerid = field.NewInt64(table, "playerid") p.AccID = field.NewInt64(table, "acc_id") p.ServerID = field.NewInt32(table, "server_id") p.Level = field.NewInt32(table, "level") p.PassRoom = field.NewString(table, "pass_room") p.Treasures = field.NewString(table, "treasures") p.LastSyncTime = field.NewInt64(table, "last_sync_time") p.fillFieldMap() return p } func (p *playerCache) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := p.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (p *playerCache) fillFieldMap() { p.fieldMap = make(map[string]field.Expr, 8) p.fieldMap["id"] = p.ID p.fieldMap["playerid"] = p.Playerid p.fieldMap["acc_id"] = p.AccID p.fieldMap["server_id"] = p.ServerID p.fieldMap["level"] = p.Level p.fieldMap["pass_room"] = p.PassRoom p.fieldMap["treasures"] = p.Treasures p.fieldMap["last_sync_time"] = p.LastSyncTime } func (p playerCache) clone(db *gorm.DB) playerCache { p.playerCacheDo.ReplaceConnPool(db.Statement.ConnPool) return p } func (p playerCache) replaceDB(db *gorm.DB) playerCache { p.playerCacheDo.ReplaceDB(db) return p } type playerCacheDo struct{ gen.DO } func (p playerCacheDo) Debug() *playerCacheDo { return p.withDO(p.DO.Debug()) } func (p playerCacheDo) WithContext(ctx context.Context) *playerCacheDo { return p.withDO(p.DO.WithContext(ctx)) } func (p playerCacheDo) ReadDB() *playerCacheDo { return p.Clauses(dbresolver.Read) } func (p playerCacheDo) WriteDB() *playerCacheDo { return p.Clauses(dbresolver.Write) } func (p playerCacheDo) Session(config *gorm.Session) *playerCacheDo { return p.withDO(p.DO.Session(config)) } func (p playerCacheDo) Clauses(conds ...clause.Expression) *playerCacheDo { return p.withDO(p.DO.Clauses(conds...)) } func (p playerCacheDo) Returning(value interface{}, columns ...string) *playerCacheDo { return p.withDO(p.DO.Returning(value, columns...)) } func (p playerCacheDo) Not(conds ...gen.Condition) *playerCacheDo { return p.withDO(p.DO.Not(conds...)) } func (p playerCacheDo) Or(conds ...gen.Condition) *playerCacheDo { return p.withDO(p.DO.Or(conds...)) } func (p playerCacheDo) Select(conds ...field.Expr) *playerCacheDo { return p.withDO(p.DO.Select(conds...)) } func (p playerCacheDo) Where(conds ...gen.Condition) *playerCacheDo { return p.withDO(p.DO.Where(conds...)) } func (p playerCacheDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *playerCacheDo { return p.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (p playerCacheDo) Order(conds ...field.Expr) *playerCacheDo { return p.withDO(p.DO.Order(conds...)) } func (p playerCacheDo) Distinct(cols ...field.Expr) *playerCacheDo { return p.withDO(p.DO.Distinct(cols...)) } func (p playerCacheDo) Omit(cols ...field.Expr) *playerCacheDo { return p.withDO(p.DO.Omit(cols...)) } func (p playerCacheDo) Join(table schema.Tabler, on ...field.Expr) *playerCacheDo { return p.withDO(p.DO.Join(table, on...)) } func (p playerCacheDo) LeftJoin(table schema.Tabler, on ...field.Expr) *playerCacheDo { return p.withDO(p.DO.LeftJoin(table, on...)) } func (p playerCacheDo) RightJoin(table schema.Tabler, on ...field.Expr) *playerCacheDo { return p.withDO(p.DO.RightJoin(table, on...)) } func (p playerCacheDo) Group(cols ...field.Expr) *playerCacheDo { return p.withDO(p.DO.Group(cols...)) } func (p playerCacheDo) Having(conds ...gen.Condition) *playerCacheDo { return p.withDO(p.DO.Having(conds...)) } func (p playerCacheDo) Limit(limit int) *playerCacheDo { return p.withDO(p.DO.Limit(limit)) } func (p playerCacheDo) Offset(offset int) *playerCacheDo { return p.withDO(p.DO.Offset(offset)) } func (p playerCacheDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *playerCacheDo { return p.withDO(p.DO.Scopes(funcs...)) } func (p playerCacheDo) Unscoped() *playerCacheDo { return p.withDO(p.DO.Unscoped()) } func (p playerCacheDo) Create(values ...*model.PlayerCache) error { if len(values) == 0 { return nil } return p.DO.Create(values) } func (p playerCacheDo) CreateInBatches(values []*model.PlayerCache, batchSize int) error { return p.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (p playerCacheDo) Save(values ...*model.PlayerCache) error { if len(values) == 0 { return nil } return p.DO.Save(values) } func (p playerCacheDo) First() (*model.PlayerCache, error) { if result, err := p.DO.First(); err != nil { return nil, err } else { return result.(*model.PlayerCache), nil } } func (p playerCacheDo) Take() (*model.PlayerCache, error) { if result, err := p.DO.Take(); err != nil { return nil, err } else { return result.(*model.PlayerCache), nil } } func (p playerCacheDo) Last() (*model.PlayerCache, error) { if result, err := p.DO.Last(); err != nil { return nil, err } else { return result.(*model.PlayerCache), nil } } func (p playerCacheDo) Find() ([]*model.PlayerCache, error) { result, err := p.DO.Find() return result.([]*model.PlayerCache), err } func (p playerCacheDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.PlayerCache, err error) { buf := make([]*model.PlayerCache, 0, batchSize) err = p.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (p playerCacheDo) FindInBatches(result *[]*model.PlayerCache, batchSize int, fc func(tx gen.Dao, batch int) error) error { return p.DO.FindInBatches(result, batchSize, fc) } func (p playerCacheDo) Attrs(attrs ...field.AssignExpr) *playerCacheDo { return p.withDO(p.DO.Attrs(attrs...)) } func (p playerCacheDo) Assign(attrs ...field.AssignExpr) *playerCacheDo { return p.withDO(p.DO.Assign(attrs...)) } func (p playerCacheDo) Joins(fields ...field.RelationField) *playerCacheDo { for _, _f := range fields { p = *p.withDO(p.DO.Joins(_f)) } return &p } func (p playerCacheDo) Preload(fields ...field.RelationField) *playerCacheDo { for _, _f := range fields { p = *p.withDO(p.DO.Preload(_f)) } return &p } func (p playerCacheDo) FirstOrInit() (*model.PlayerCache, error) { if result, err := p.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.PlayerCache), nil } } func (p playerCacheDo) FirstOrCreate() (*model.PlayerCache, error) { if result, err := p.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.PlayerCache), nil } } func (p playerCacheDo) FindByPage(offset int, limit int) (result []*model.PlayerCache, count int64, err error) { result, err = p.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = p.Offset(-1).Limit(-1).Count() return } func (p playerCacheDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = p.Count() if err != nil { return } err = p.Offset(offset).Limit(limit).Scan(result) return } func (p playerCacheDo) Scan(result interface{}) (err error) { return p.DO.Scan(result) } func (p playerCacheDo) Delete(models ...*model.PlayerCache) (result gen.ResultInfo, err error) { return p.DO.Delete(models) } func (p *playerCacheDo) withDO(do gen.Dao) *playerCacheDo { p.DO = *do.(*gen.DO) return p }