package constants const ( LoginServer_ListenPort = 10110 MaterialQuality_Epic = 4 ) const ( MaterilaId_Coin = 1001 MaterilaId_Diamond = 1002 MaterilaId_Coins = 1003 MaterilaId_Diamonds = 1004 MaterilaId_Talent = 1005 MaterilaId_Exp = 10001 MaterilaId_Energy = 3001 MaterilaId_Silver = 1007 MaterilaId_PVP = 1016 MaterilaId_StarStone = 1018 MaterialId_Stam = 1009 MaterialId_BloodBag = 5001 ) const ( ItemTypeDraw = 6 //图纸 ItemTypeRoleCard = 14 //角色卡片 ) func IsCoin(id int64) bool { return (MaterilaId_Coin == id) } func IsDiamond(id int64) bool { return (MaterilaId_Diamond == id) } func IsAnyCoin(id int64) bool { return (MaterilaId_Coin == id || MaterilaId_Coins == id) } func IsAnyDiamond(id int64) bool { return (MaterilaId_Diamond == id || MaterilaId_Diamonds == id) } func IsTalent(id int64) bool { return (MaterilaId_Talent == id) } func IsCoinOrDiamond(id int64) bool { return (id >= MaterilaId_Coin && id <= MaterilaId_Diamonds) } func IsExp(id int64) bool { return (MaterilaId_Exp == id) } func IsEquip(id int64) bool { return id > 1e7 && id < 1e8 } func IsBloodBag(id int64) bool { return id == MaterialId_BloodBag } func IsEnergy(id int64) bool { return (MaterilaId_Energy == id) }