// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package model import ( "time" ) const TableNameGameCharacterDataAnomaly = "game_character_data_anomaly" // GameCharacterDataAnomaly mapped from table type GameCharacterDataAnomaly struct { ID int64 `gorm:"column:id;type:bigint(20);primaryKey;autoIncrement:true" json:"id"` ServerID int32 `gorm:"column:server_id;type:int(11);not null;index:game_data_anomaly_server_id_index,priority:1;index:game_data_anomaly_server_id_user_id_index,priority:1" json:"server_id"` UserID int64 `gorm:"column:user_id;type:bigint(20);not null;index:game_data_anomaly_server_id_user_id_index,priority:2;index:game_data_anomaly_user_id_index,priority:1" json:"user_id"` ChapterID int32 `gorm:"column:chapter_id;type:int(11);not null;index:game_data_anomaly_chapter_id_index,priority:1;index:game_data_anomaly_chapter_id_room_id_index,priority:1" json:"chapter_id"` // 关卡id RoomID int32 `gorm:"column:room_id;type:int(11);not null;index:game_data_anomaly_chapter_id_room_id_index,priority:2" json:"room_id"` // 房间id Level int32 `gorm:"column:level;type:int(11);not null" json:"level"` // 困难度 Key string `gorm:"column:key;type:varchar(255);not null" json:"key"` // 解密用的eky CharacterData string `gorm:"column:character_data;type:json;not null" json:"character_data"` CreatedAt time.Time `gorm:"column:created_at;type:datetime;not null" json:"created_at"` } // TableName GameCharacterDataAnomaly's table name func (*GameCharacterDataAnomaly) TableName() string { return TableNameGameCharacterDataAnomaly }