package forms import ( "time" ) type StatisticsExportReq struct { SearchDay int64 `json:"searchDay"` } type PlayerAttr struct { NickName string `json:"nick_name"` PlayerId int64 `json:"player_id"` AccID int64 `json:"acc_id"` ServerID int64 `json:"server_id"` Level int `json:"level,omitempty"` Exp int64 `json:"exp,omitempty"` Stamina int `json:"stamina,omitempty"` Lastlogintick int64 `json:"lastlogintick,omitempty"` Lastlogouttick int64 `json:"lastlogouttick,omitempty"` CreateTime time.Time `json:"create_time"` Coin int64 `json:"coin,omitempty"` Diamond int `json:"diamond,omitempty"` PayCount int `json:"pay_count,omitempty"` FastEquips string `json:"fast_equips,omitempty"` Roles string `json:"roles,omitempty"` Talents string `json:"talents,omitempty"` Treasures string `json:"treasures,omitempty"` Body string `json:"body,omitempty"` PassRoom string `json:"pass_room,omitempty"` } // 玩家账号信息 type PlayerInfo struct { PlayerId int64 `json:"playerid,omitempty"` AccID int64 `json:"accID,omitempty"` NickName string `json:"nickName,omitempty"` ServerID int `json:"serverID,omitempty"` Level int `json:"level,omitempty"` Exp int64 `json:"exp,omitempty"` Stamina int `json:"stamina,omitempty"` Coin int64 `json:"coin"` Diamond int64 `json:"diamond"` Lastlogintick string `json:"lastlogintick,omitempty"` Lastlogouttick string `json:"lastlogouttick,omitempty"` CreateTime string `json:"create_time"` PlayerRecharge PlayerWear string `json:"player_wear"` //武器 PlayerRole string `json:"player_role"` //角色 PlayerChapter string `json:"player_chapter"` //通过关卡 PlayerTalent string `json:"player_talent"` //天赋 PlayerTreasure string `json:"player_treasure"` //宝物 PlayerBody string `json:"player_body"` //部位 } // 玩家角色 type PlayerRole struct { Id int64 `json:"id"` Order int `json:"order"` NoTip int `json:"noTip"` } // 关卡 type PlayerChapter struct { ID int64 `json:"id"` Count int `json:"count"` Difficulty int `json:"difficulty"` Pass bool `json:"pass"` IsActivity bool `json:"isActivity"` } // 部件 type PlayerBody struct { Part int `json:"part"` Level int `json:"level"` Step int `json:"step"` } // 宝物 type PlayerTreasure struct { RoleId int64 `json:"roleId"` TId int64 `json:"tId"` LuckyValue int `json:"LuckyValue"` } // 玩家充值与消费 type PlayerRecharge struct { PlayerId int64 `json:"player_id"` Total int64 `json:"total"` //充值金额 Count int64 `json:"count"` //充值次数 FirstChargeAt string `json:"first_chargeAt,omitempty"` //第一次充值时间 LastChargeAt string `json:"last_chargeAt,omitempty"` //最后一次充值时间 RechargeAmount int64 `json:"recharge_amount,omitempty"` //充值金额 RechargeCount int64 `json:"recharge_count,omitempty"` //充值次数 //RechargeDiamondCount int64 //ConsumptionCoinCount int64 //ConsumptionDiamondCount int64 } // 充值数据 type PlayerRecharge1 struct { PlayerId int64 `json:"player_id"` Total int64 `json:"total"` //充值金额 Count int64 `json:"count"` //充值次数 FirstChargeAt string `json:"first_chargeAt,omitempty"` //第一次充值时间 LastChargeAt string `json:"last_chargeAt,omitempty"` //最后一次充值时间 RechargeAmount int64 `json:"recharge_amount,omitempty"` //充值金额 RechargeCount int64 `json:"recharge_count,omitempty"` //充值次数 } // 充值数据2 type PlayerRecharge2 struct { PlayerId int64 `json:"player_id,omitempty"` FirstId int64 `json:"first_id,omitempty"` FirstCreatedAt time.Time `json:"first_created_at"` LastId int64 `json:"last_id,omitempty"` LastCreatedAt time.Time `json:"last_created_at"` } type SearchTime struct { FirstDayTimestamp int64 FirstDayTimeString string LastDayTimestamp int64 LastDayTimesString string }