package config import ( "os" "runtime" "time" ) type EventItem struct { ID int32 `json:"id"` Name string `json:"name"` } var ( RootPtah, _ = os.Getwd() // SysType 操作系统类型 windows | linux SysType = runtime.GOOS // DefaultZone 默认时区 东八 DefaultZone = time.FixedZone("CST", 8*3600) // DiamondGoodIds 钻石商品ID集合 DiamondGoodIds = []int32{7, 8, 9, 12, 13, 14} // LoginEvent 登录事件 LoginEvent = []EventItem{ {ID: 1, Name: "游戏引擎启动"}, {ID: 2, Name: "启动到加载分包完成"}, {ID: 3, Name: "接收到http登录成功后"}, {ID: 4, Name: "加载json成功后,同时打开socket"}, {ID: 5, Name: "获取到entryPack"}, {ID: 6, Name: "加载大厅分包成功"}, {ID: 7, Name: "加载游戏分包成功"}, {ID: 8, Name: "切换到大厅"}, {ID: 9, Name: "切换到游戏"}, {ID: 10, Name: "发送EntryPack"}, {ID: 11, Name: "获取到服务器列表"}, {ID: 12, Name: "选择服务器请求登录"}, {ID: 13, Name: "登录服务器成功"}, } // GemTypeMap 宝石类型 GemTypeMap = map[int64]string{ 1: "攻击宝石", 2: "减伤宝石", 3: "生命宝石", 4: "暴击宝石", 5: "暴伤宝石", 6: "换弹宝石", } // GemPartMap 宝石镶嵌部位 GemPartMap = map[int64]string{ 1: "武器", 2: "头盔", 3: "护甲", 4: "配饰", 5: "手套", 6: "戒指", } )